Nurkara Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears professional attire. Her hair is always cut to a buzz. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: She exudes charisma. She is a tour de force of persuasion. She believes the world needs to unite to get rid of giants once and for all.
History: A powerful slaver made her what she is. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by giants. Nurkara was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Athletic. Bonds: Attractive, Enemies, Mentor, Religious. Occupation: Mayor
Voice: Rolls R's
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 17 (+3) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Holg Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears a white vest and prefers brown and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His tied-back hair is auburn. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He believes the world needs to unite to get rid of orcs once and for all.
History: He comes from a rich eastern family. At a young age his mother died while driving off some orcs. His father being the stubborn sort decided to stay and helped train him in trident use. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Enemies, Rich. Occupation: Performer
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 17 (+3) | 11 (+0) | 6 (-2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 80 gp.
Morana Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears suspenders and grey workpants. Her shirt is black, and she wears a heavy grey leather apron most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her golden hair is lengthy and is close to two feet long. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is a Beggar first and foremost. She believes firmly that knowledge should be universal. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From her teen years she was always beautiful and desirable, so people have always doted on her. She tends to her Beggar job now, and dutifully fulfills any obligations she has.
Motivation: Expand her business.
Ideals: Optimist. Bonds: Job, Slave, Attractive. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp. 1 Superior lock.
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears blue trousers with grey and white striped suspenders. He wears various colorful collared shirts. He sports a long silver beard, and similarly colored long hair. His blue unseeing eyes seem to look past you.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born at the edge of vast plains. A freak accident while working with his Guard father left him crippled. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Revenge; and a strong sense of loyalty to gnomish people
Flaws: Ugly, Disease, Racist. Bonds: Enemies, Nature. Occupation: Bellfounder
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 19 (+4) | 17 (+3) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Auran, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Randal Nash, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of daggers on his belt, each one with a amethyst on the hilt. His blonde hair is slicked back into a classic pompadour. His eyes are likewise green.
Personality: He snorts whenever he laughs or is feeling confident. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Ideals: Fighting, Logical. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Stylist
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 30 gp. Chrysoberyl (70 gp).
Chad Willoughby, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large grey mantle and cape that has been intricately interwoven into his red robe. His golden hair is styled in orderly dreadlocks. He has amber eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Spy
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 7 (-2) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Pogranix Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing left arm. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her crest is rusty, silky, and of moderate length. Her red eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. A true patriot, Pogranix would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and to find somewhere to settle down
Flaws: Mundane. Bonds: Attractive, Military, Mentor. Occupation: Mortician
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Lance Chatham, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with tan stripes complete with hood. He carries with him a set of daggers, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His silver hair is singed and shortened. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Lance took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting, Passionate, Gifted. Flaws: Ugly, Antagonistic. Occupation: Layabout
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 10 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp.
Diesa Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her golden hair up in a very large beehive style do. Her violet eyes peer out from beneath her small grey hat.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: She's looking for her big break; and she has a rivalry with the church that dominates her actions
Ideals: Disciplined. Bonds: Attractive, Adventurer, Religious. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 17 (+3) | 16 (+3) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Gnoll, Ignan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Moss agate (5 gp).
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Their contribution stands as a beacon of hope for all adventurers!


