Dabbledob Pingun, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light blue in addition to tight pants. His skin is fair and his fingers are delicate and long. His auburn hair is kept up in a ponytail inside a broad hat. His ears are large.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south to a Weaver, Dabbledob learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He feels that his past leaves him morally obligated to help; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Terse. Bonds: Criminal record, Job, Adventurer, Slave. Occupation: Weaver
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp. White pearl (160 gp).
Raymond Kendal, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is generally shirtless and showing off his tattooed chest. His brown hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. He moved out west to avoid the crime he committed. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Criminal record, Enemies. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Sarah Alston, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 4'9". She wears a grey shirt with thin blue vertical stripes and brown pants. Her chestnut hair has been sun bleached extensively. Her violet eyes are slightly larger than normal.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Sarah was born with her mother's beautiful face. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She now travels the world, in search of power and loot.
Motivation: To get a good night's sleep; and obtaining odd cultural gnomish artifacts is her passion
Flaws: Insomniac. Bonds: Attractive, Enemies, In love, Adventurer. Occupation: Miner
Voice: Boston accent
Attributes [hide]
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Emerald Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. He has styled his brown fur well, parting it to the left. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A friendly and beautiful Tabaxi, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Emerald lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Doesn't want to be a Laborer and was forced into it by his family; and to reunite with his absent mother
Flaws: Addict, Shy. Bonds: Attractive, Immigrant, Family. Occupation: Laborer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp).
Ranala Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she is wearing a perfectly clean shirt and pair of pants. She keeps her long brown hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.
Personality: She is very quiet and rarely speaks above a whisper. She is able to fit into much smaller and tighter spaces than normal.
History: Born in the north her family was never financially stable. Brilliant and gifted she never wanted to apply herself. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants revenge against illithids; and she desires power and/or immortality
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Poor, Adventurer, Enemies. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 220 gp. 1 Masterwork manacles.
Dagger Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a simple brown robe with blue stripes complete with hood. Her red fur is thinning but still full. Her eyes are yellow.
Personality: She is calm most of the time but flees social interaction. She also has developed a complete distrust of the Architect profession.
History: Dagger was born the youngest of three triplets. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Sailor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and further expansion of business
Ideals: Athletic. Flaws: Shy. Bonds: Job, Family, Criminal record. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 7 (-2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Nora Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this woman does not wear sleeves and tends to eschew shirts when she can avoid it. Her chestnut hair, when down, is lengthy. Her eyes are amber and catlike.
Personality: She is a Shepherd first and foremost. She believes firmly that knowledge should be universal. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Shepherd and found it very stressful. She was granted psionic powers by her dying brother.
Motivation: She is currently in port desperately looking for someone to get her out; and she is greedy
Ideals: Gifted. Bonds: Job, Adventurer, Rich, Slave. Occupation: Shepherd
Voice: Rolls R's
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Akoth Kendal, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He carries with him a set of greatswords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has black hair. His blue eyes have a joyful gleam in them most of the time.
Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Half-Orc Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Disease. Bonds: Nature, Adventurer, Family. Occupation: Banker
Voice: Dutch accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp.
Tawna Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt that is too small, which lets her gut show, with a ratty red coat over it and is in decent physical shape. Her hair is short and silver. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born the only child of a wealthy merchant. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A rival would like her out of the picture.
Ideals: Disciplined, Justice, Entrepeneur. Flaws: Ugly. Bonds: Criminal record. Occupation: Locksmith
Voice: Deep voice with rolling R's
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 140 gp.
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