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NPC Generator

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Advanced [show]


Rosalind Jordan, Female Half-Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze and is in decent physical shape. Her auburn hair is lengthy and is close to two feet long. Her face is scarred and worn.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Brilliant and gifted she never wanted to apply herself. She was granted martial powers by her dying sister.

Motivation: She is a bit of a kleptomaniac; and her spouse's relatives view her with great suspicion

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Family, Criminal record. Occupation: Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Rosalind Jordan, Female Half-Elf Sorcerer 2
Medium (5'1") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 15 (+2)11 (+0)
Skills Athletics +5, Stealth +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 200 gp. Citrine (60 gp). Chrysoberyl (70 gp). Rose (60 gp).


Social Check DCs


Mary Conway, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears suspenders and violet workpants. Her shirt is tan, and she wears a heavy violet leather apron most of the time. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her black hair is cut short with large spiked bangs in the front. Her gray unseeing eyes seem to look past you.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: When she was but 7 years old her parents immigrated from the east. Cursed with a spirit at a very young age, Mary has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She doesn't get along with people that don't share her tastes.

Ideals: Impeccable, Opinionated. Flaws: Disease. Bonds: Rich, Immigrant. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mary Conway, Female Half-Elf Sorcerer 3
Medium (4'8") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. Chalcedony (80 gp). Brown-green garnet (40 gp). Blue quartz (11 gp).


Social Check DCs


Korfel Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He dresses well, typically a more casual-formal manner. His black hair is braided into rings. His half smiles and hazel eyes are beguiling and draw you in.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has worked as a Knight like his father before him.

Motivation: To be a Miner again.

Ideals: Fighting. Flaws: Insomniac. Bonds: Attractive, Military, Job. Occupation: Knight

Voice: Tuts and clicks tongue

Attributes [hide]

Korfel Arnuanna, Male Elf Sorcerer 1
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)8 (-1) 14 (+2)10 (+0)
Skills Intimidation +2, Stealth +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. Jade (110 gp).


Social Check DCs


Bolhild Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears just a brown suit. She has a penchant for wearing a ring with an oversized ruby on her right hand. Her golden hair is well kept. Her hazel eyes are passionate and lively.

Personality: She is almost excessively polite to everyone, even when angry. She is skeptical of what others tell her and is slow to trust.

History: She comes from a rich western family. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy, PTSD. Bonds: Rich, Job. Occupation: Navigator

Voice: Speaks with back of mouth

Attributes [hide]

Bolhild Rumnaheim, Female Dwarf Sorcerer 3
Medium (4'2") Dwarf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)16 (+3) 13 (+1)8 (-1)
Skills Deception +1, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp. Black pearl (700 gp). Rhodochrosite (16 gp). Hematite (16 gp).


Social Check DCs


Sannl Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she wears brown painted combat armor at almost all times. She has wavy red hair. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is irascible and easily irritated. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: Born to a pair of adventurers, Sannl grew up listening to her mother's many stories. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants revenge against dire rats; and several ex partners dislike her way of doing things and want revenge

Flaws: Antagonistic. Bonds: Enemies, Adventurer, Immigrant. Occupation: Detective

Voice: Voice breaks

Attributes [hide]

Sannl Rumnaheim, Female Dwarf Sorcerer 4
Medium (4'3") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: Sardonyx (50 gp). Banded agate (10 gp). Iolite (50 gp). 1 Minor magic item.


Social Check DCs


Zepar Enigma, Male Tiefling [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears green painted combat armor at almost all times. His hair is short and blue. His eyes, though not visible through his cowl, are black.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Zepar was born in the west. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and money/treasure

Ideals: Persistence, Joker. Bonds: Rich. Occupation: Tailor

Voice: High pitched and raspy

Attributes [hide]

Zepar Enigma, Male Tiefling Sorcerer 2
Medium (6'6") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)17 (+3) 7 (-2)12 (+1)
Skills Animal Handling +0, Religion +5
Senses Passive Perception 8
Languages Common, Aquan, Draconic, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 330 gp.


Social Check DCs


Baradad Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His crest, while still mostly white, has prominent grey streaks. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: Baradad was born with his mother's beautiful face. His mother was a soldier and died while he was still young. Baradad was left his mother's suit of armor and trained in its use and care. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Military, Criminal record. Occupation: Sculptor

Voice: Slurs words

Attributes [hide]

Baradad Fharngnarthnost, Male Dragonborn Sorcerer 1
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp.


Social Check DCs


Efferil Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 4'11" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a violet poncho over his likewise colored trousers and shirt. His hair is short and auburn. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Greedy, Insane. Bonds: Attractive, Family. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Efferil Aloro, Male Half-Elf Sorcerer 2
Medium (4'11") Half-Elf, Neutral Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)13 (+1) 11 (+0)11 (+0)
Skills History +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 180 gp. A small bag of saffron. (80 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp).


Social Check DCs


Robert Remington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, green shirt, and brown tie, and carries tridents. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Robert is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Attractive, Military. Occupation: Cook

Voice: Uses sign language

Attributes [hide]

Robert Remington, Male Human Sorcerer 1
Medium (5'3") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)12 (+1) 10 (+0)11 (+0)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 30 gp.


Social Check DCs

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