Ethereal Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who is typically in his Apothecary uniform, he is not a threatening figure. He has styled his cinnamon fur well, parting it to the left. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken as a slave by a traveling circus and forced to perform He has achieved small success as a Apothecary.
Motivation: Wants to open a new tavern.
Ideals: Extrovert. Flaws: Insane. Bonds: Job, Immigrant, Slave. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Callie Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: This tall, slender woman wears an entirely white suit with red socks and a vest with buckled shoes. Her black hair is styled in orderly dreadlocks. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: A deeply religious woman she believes everything happens for a reason. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the south, but her parents moved at a very young age to the north. She was taken as a slave by a traveling circus and forced to perform She left for the south, certain she would find work there.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Religious, Immigrant, Slave. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Breena Turen, Female Gnome [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a tan collared shirt and red skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her auburn hair is singed and shortened. She has gray eyes.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Flattery will make her almost putty in your hands.
History: She comes from a rich northern family. She was an apprentice working in her mother's forge. She has worked as a Unemployed like her mother before her.
Motivation: She'd like to take her coworkers down a peg; and money/treasure
Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Rich, Job. Occupation: Unemployed
Voice: Excited and jittery
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp. 1 Disguise kit.
Bundrigo Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His auburn hair is still thick. His gray eyes are passionate and lively.
Personality: This man loves painting and to teach people painting more than just about anything. Animals are drawn to him, and he is able to talk to them.
History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Elven compassion.
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Attractive, Nature. Occupation: Miner
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10000 cp.
Fallond Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'3", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair has been sun bleached extensively. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is overprotective of those who hire his services. He is able to make almost anything out of random pieces of junk.
History: He served in the navy to pay for his family's outstanding loans. His necromantic abilities were realized during a raid on his village. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To clean up the streets; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Guardian, Military, Nature. Occupation: Fortune-teller
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 300 sp. 1 Antitoxin.
Maynild Clapham, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is well dressed, but even with her fine clothing she looks run-down. She has moderate length golden hair. She is very pretty but has cold, dead eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Maynild is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Her mother raised her in a mountain cabin. Her father was a mechanic, and taught her how to fix just about anything. She has been saving her money to try and buy her sister's freedom.
Motivation: Marry her sister to traveling adventurers; and wants to raise her children well
Ideals: Persistence. Flaws: Mundane. Bonds: Attractive, Family, Nature. Occupation: Hunter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Infernal, Undercommon, Auran
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Yurgunn Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light brown in addition to tight pants. She has a moderate pudge and is not very fit. She has done her best to style her chestnut hair to look like a famous performer. Her ears are large.
Personality: Calm and collected, she is a well trained Engraver. She is harsh and unforgiving.
History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her psionic talents. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has a crush on the local Hunter; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Engraver
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Undercommon, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp.
Shaena Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this southern woman wears a white vest and prefers tan and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her long chestnut hair is drawn into a two foot long braid. Her brown eyes dart from person to person.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She comes from a rich southern family. A gypsy cursed her at a young age, leading to her ugly appearance. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Ideals: Athletic. Flaws: Ugly, Sensitive, Disease. Bonds: Rich. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. 1 Banded mail.
Melissa Kirby, Female Human [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a moderate pudge and is not very fit. She has moderate length chestnut hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Courier mother left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To get a good night's sleep; and she is not mentally stable, and does not behave rationally
Ideals: Extrovert. Flaws: Insane, Shy, Disease, Insomniac. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
