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NPC Generator

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Advanced [show]


Bethrynna Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She wears blue painted combat armor at almost all times. She carries a battered nunchaku and tarnished longsword as well. She wears a colorful flower in her auburn hair. Her eyes are likewise green. Her teeth are white and perfect.

Personality: She acts crazy and hedonistic. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Bethrynna was born with her mother's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bethrynna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Half-Orc compassion; and to settle down with her crush

Ideals: Fighting, Extrovert. Flaws: Hedonist. Bonds: Attractive. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Bethrynna Sylvaranth, Female Elf Sorcerer 1
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)7 (-2) 16 (+3)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 80 gp. Silver pearl (160 gp).


Social Check DCs


Griselda Marleigh, Female Human [Permalink]

Personal [hide]

Description: Standing 5'9", this woman wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her long white hair reaches down to her waist. Her eyes, though not visible through her cowl, are green.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She misses her home and complains about the freezing weather, even in summer.

History: She is the product a well kept family trust fund and as such has never really known need. Cursed with vampirism at a very young age, Griselda has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Justice. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Slave Trader

Voice: Speaks with a cold

Attributes [hide]

Griselda Marleigh, Female Human Sorcerer 1
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 13 (+1)16 (+3) 14 (+2)16 (+3)
Skills Arcana +5, Athletics +6
Senses Passive Perception 12
Languages Common, Druidic, Gnome, Terran
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 5000 cp. Deep green spinel (120 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Krûk Weld, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His red hair is slicked back into a classic pompadour. He has violet eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He now spends his time doing works of charity.

Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic, Philantrophist, Justice. Bonds: Criminal record. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Krûk Weld, Male Half-Orc Sorcerer 1
Medium (5'4") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)11 (+0) 16 (+3)6 (-2)
Skills Animal Handling +5, History +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 60 gp. Jet (50 gp).


Social Check DCs


Mordai Principle, Male Tiefling [Permalink]

Personal [hide]

Description: This western man wears a worn and beaten armor. His clothes are grease stained in places. His hair, while still mostly chestnut, has prominent grey streaks. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better village for his children.

Motivation: He's in love.

Bonds: Poor, Immigrant, Job, Has a crush, Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Mordai Principle, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 9 (-1)10 (+0) 14 (+2)16 (+3)
Skills Investigation +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 30 gp.


Social Check DCs


Halander Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is bristling with hidden weapons, mostly whips and lances. His blonde hair is styled in orderly dreadlocks. He has amber eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has worked as a Merchant like his father before him.

Motivation: Sabotage a competitor; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Bonds: Attractive, Criminal record, Job, Nature. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Halander Fastfoot, Male Halfling Sorcerer 2
Small (3'0") Halfling, Chaotic Neutral (CR 2)
Armor Class 15
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 10 (+0)9 (-1) 9 (-1)9 (-1)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Half-Plate.


Social Check DCs


Gorbundus Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: 6'8" and lanky with angular features, he is an attractive figure. He wears a green shirt with thin yellow vertical stripes and blue pants. He keeps his long red crest kept up in a rat tail. His red eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Gorbundus will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Slave Trader for the past few years.

Motivation: Expand his business; and to be a jeweler again

Ideals: Extrovert, Opinionated. Bonds: Attractive, Nature, Job. Occupation: Slave Trader

Voice: Whispers

Attributes [hide]

Gorbundus Zzzxaaxthroth, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Athletics +4
Senses Passive Perception 12
Languages Common, Ignan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 200 sp.


Social Check DCs


Naamah Enigma, Female Tiefling [Permalink]

Personal [hide]

Description: 6'1" and muscular, this northern woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her white hair up. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She comes from a rich northern family. Cursed with lycanthropy at a very young age, Naamah has worked very hard to control her curse. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and wishes to resurrect an old love

Ideals: Athletic, Joker, Optimist. Flaws: Disease. Bonds: Rich, In love. Occupation: Gardener

Voice: Voice breaks

Attributes [hide]

Naamah Enigma, Female Tiefling Sorcerer 1
Medium (6'1") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)10 (+0) 9 (-1)15 (+2)
Skills Intimidation +4, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 60 gp.


Social Check DCs


Theriatis Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A 5'0" southern man, he prefers to wear tan clothing when he does not wear armor. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in the south. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Doctor and occasionally as a mercenary.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Flaws: Impulsive. Bonds: Job, Immigrant, Adventurer, Family. Occupation: Doctor

Voice: Irish accent

Attributes [hide]

Theriatis Goltorah, Male Elf Sorcerer 2
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 260 gp.


Social Check DCs


Einkil Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His brown hair is heavily combed to the left. His fierce blue eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born the only child of a wealthy merchant. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist, Entrepeneur. Flaws: Secretive. Bonds: Adventurer. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Einkil Torevir, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 19 (+4)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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