Engong Kenley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a custom-built plate barding that's adorned with white lining and desert motifs. She has a long chestnut ponytail with little hanging trinkets. Her fierce green eyes like to dwell on things.
Personality: She is very quiet and rarely speaks above a whisper. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Shy, Racist, Insane. Occupation: Weaver
Voice: Gruff and masculine
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 150 gp.
Dain Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a lot of dark rich colors, with gold accents. His hair is cut close to his head. He has several tiny sapphire earrings on each ear.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dain grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dain. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Flaws: Sensitive, Impulsive. Bonds: Attractive, Rich, Criminal record. Occupation: Carter
Voice: Uses sign language
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 10 pp.
Kilvar Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'2" when asserting himself. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His job bores him to no end. He has decided to make it more interesting.
History: He was born blind and as such lacked many opportunities for work. When Kilvar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. During his travels, Kilvar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Kilvar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Kilvar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult.
Flaws: Ugly, Disease. Bonds: Job, Adventurer, Criminal record, Military. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 6000 cp. 1 Masterwork Common Melee.
Kairon Destiny, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'2". He sports green clothing, slightly heavier than average wear, and his gloved hand is found clutching a rapier. He has styled his white hair well, parting it to the right. His thin eyebrows rest above his beady silver eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He can't help but pocket interesting objects he comes across
History: He comes from a rich eastern family. His mother had invested heavily in several trade routes and wanted him to inherit them. Being a Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To protect his home.
Flaws: Ugly. Bonds: Guardian, Criminal record, Rich, Slave. Occupation: Merchant
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 110 gp.
Goroth Shelly, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long blonde hair reaches down to his waist. He wears a mask on his face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He used his abilities to travel the world and help people.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist, Persistence. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Sellsword
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 pp.
Reynard Gracey, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His moppish silver hair is in a traditional bowl cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Abrasive and pushy, he has a hard time making friends. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He is a Hag in disguise. Reynard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Fearful, Disease. Bonds: Adventurer. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Banded mail.
Ghaliver Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears a red collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He is tall, broad shouldered and powerfully built. His silver hair is lengthy. His amber eyes peer out from beneath his deerstalker red hat.
Personality: Eccentric and domineering, Ghaliver will drive conversation. Ghaliver is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: The child of northern immigrants he idolized his mother. Ghaliver was born on a far northern mountains where he grew up under the tutelage of his mother, an expert Fortune-teller. Being a Fortune-teller kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: His relatives are trying to arrange a marriage; and to clean up the streets
Ideals: Extrovert. Bonds: Family, Immigrant, Criminal record, Guardian. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 pp.
Abad Mayhem, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 5'4", this man has the majority of his body covered in plate. He wears a deerstalker hat to cover his moderate length silver hair. His white eyes dart around the room hyper actively observing anyone and anything.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and he has a rivalry with the church that dominates his actions
Flaws: Impulsive. Bonds: Family, Military, Religious. Occupation: Ploughman
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 170 gp. 8 Acid flasks.
Vezera Shestendeliath, Female Dragonborn [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across her face, she wears a faded coat and loose pants complete with wide-brimmed hat. Her gold crest is braided into rings. This red eyed easterner is not easily forgotten.
Personality: She can speak with the recently deceased. She is a logical person and will generally grow upset if things defy logic and science.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She got away from her former life and has fallen to alcoholism.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Gifted, Logical, Impeccable. Flaws: Antagonistic, Addict. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!