Barbena Trueanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a deerstalker hat to hide her balding. Her violet eyes have a joyful gleam in them most of the time.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She has a minor phobia of water and hates getting wet.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has never given up on her dancing dream.
Motivation: She is wracked by social anxiety.
Ideals: Impeccable, Artistic. Flaws: Fearful, PTSD. Bonds: Attractive. Occupation: Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Abyssal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 390 gp.
Dustin Shipley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His fierce blue eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Unemployed business.
History: Born in the west to a Unemployed, Dustin learned a great deal about his father's area of expertise. A gifted student he started as a Barrister, but he got bored and became a Unemployed. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He'd like to take his coworkers down a peg; and to be a barrister again
Ideals: Persistence. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Unemployed
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 280 gp.
Bertram Ethanasath, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow coat over a brown low-cut shirt, and a deerstalker hat upon his head. With a patchy black beard and wild black hair. He has several tiny ruby earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Half-Elves.
History: Born to a pair of adventurers, Bertram grew up listening to his mother's many stories. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Shy, Racist. Bonds: Immigrant, Rich, Adventurer. Occupation: Dyer
Voice: French accent
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Ignan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 gp. Red-brown spinel (140 gp).
Lezre Blakely, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears a white shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. She wears her auburn hair down. She has a tattooed face.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. When she's not drinking or sleeping the drinks off, she's doing painting.
History: Lezre was born with her father's beautiful face. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Lezre took refuge in the large cave and found the beat up greatsword and armor she uses now. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Artistic. Bonds: Criminal record, Attractive, Nature. Occupation: Bowyer
Voice: Pronounces O like U
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 70 gp.
Veit Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He carries with him a set of bows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He is bald on top and has large white tufts of hair around his ears. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily eccentric. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Veit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he feels threatened by others
Ideals: Fighting. Flaws: Ugly, Insane, Fearful. Bonds: Military. Occupation: Knight
Voice: Hollow voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 20000 cp.
Panana Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her white hair is wavy and long. Her eyes are likewise green.
Personality: Panana speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is able to fit into much smaller and tighter spaces than normal.
History: She was born in a small desert village. Her mother took her hunting and taught her how to get in the mind of other creatures. Days after completing her studies, news broke out that her hometown was attacked by illithids. Panana was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: A deep hatred of illithids; and many illithids want her driven away
Ideals: Impeccable, Gifted. Bonds: Nature, Enemies. Occupation: Fortune-teller
Voice: Slow speaker
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp. Silver chalice with lapis lazuli gems (90 gp). Black velvet mask with numerous citrines (90 gp). Brass mug with jade inlays (200 gp).
Eran Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a red coat over a white low-cut shirt, and a deerstalker hat upon her head. She wears her black hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with unlife at a very young age, Eran has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She has money and likes to spend it.
Ideals: Athletic. Flaws: Disease. Bonds: Nature, Has a crush, Rich. Occupation: Sage
Voice: Loud with bravado
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 16 (+3) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Giant, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 280 gp.
Isabella Perry, Female Human [Permalink]
Personal [hide]
Description: Standing 5'11", this woman typically wears grey cloth garments or leather armor. Her silver hair is slicked back into a classic pompadour. Her amber eyes dart from person to person.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was raised in a island tribe. Her mother took her hunting and taught her how to get in the mind of other creatures. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: She's attracted to the PC; and to reunite with her old friends
Ideals: Justice. Flaws: Disease. Bonds: Adventurer, Nature, Has a crush. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 6 (-2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Draconic, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Cask Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a pastel and brown robe with the hood down. She wears her lavender fur down. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She is irascible and easily irritated. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born into a rich family. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Auran
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: Deep green spinel (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!