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NPC Generator

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Advanced [show]


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in an above average manner. His gray fur is braided into rings. His skin is flawless and his green eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His father raised him in a mountain cabin. Brilliant and gifted he never wanted to apply himself. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Impeccable, Gifted. Bonds: Attractive, Family, Nature. Occupation: Priest

Voice: Squeaky

Attributes [hide]

Art In the Wind, Male Tabaxi Sorcerer 3
Medium (5'11") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 13 (+1)14 (+2) 12 (+1)17 (+3)
Skills Arcana +4, Stealth +3
Senses Passive Perception 11
Languages Common, Draconic, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp.


Social Check DCs


Jezebeth Tranquil, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her eyes, though not visible through her cowl, are white.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Jezebeth was raised in a hard working conservative environment. She was taken from her home at a very young age. She ran away from her former home and has been making her living as a Miner for the past few years.

Motivation: To reunite with her absent mother; and to be a doctor again

Ideals: Extrovert. Flaws: Sensitive. Bonds: Job, Slave, Family. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Jezebeth Tranquil, Female Tiefling Sorcerer 1
Medium (4'7") Tiefling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp. Zircon (40 gp).


Social Check DCs


Chenna Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a robe, a symbol of luck around her neck, and a longbow on her belt. Her red hair is lengthy. Her violet eyes dart from person to person to random spaces in the air.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of eastern immigrants she idolized her father. Chenna was born on a far eastern forest where she grew up under the tutelage of her father, an expert Bather. She moves from town to town, unable to find a place to settle.

Motivation: She is content; and to find somewhere to settle down

Ideals: Fighting, Optimist. Flaws: Mundane. Bonds: Immigrant. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Chenna Whispermouse, Female Halfling Sorcerer 2
Small (3'0") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)14 (+2) 16 (+3)11 (+0)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Orc, Terran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 1100 sp.


Social Check DCs


Dagnal Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. Her long white hair reaches down to her waist. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is overprotective of those who hire her services. She has a small toy that she constantly fidgets with.

History: Born to a Baker, her mother struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered music. She's since become an addict/alcoholic.

Motivation: To clean up the streets.

Ideals: Artistic. Flaws: Insane, Addict. Bonds: Guardian, Poor. Occupation: Spy

Voice: Posh accent

Attributes [hide]

Dagnal Caebrek, Female Dwarf Sorcerer 3
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 5 (-3)5 (-3)
Skills Insight -1, Sleight of Hand +4
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Bertram Graeme, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his feathered grey hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also is a firm believer in the manly ideal.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and several ex partners dislike his way of doing things and want revenge

Ideals: Joker. Flaws: Impulsive. Bonds: Attractive, Poor, Military. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Bertram Graeme, Male Human Sorcerer 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Conrad Barton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey costume with the symbols of death on his torso. He has styled his auburn hair well, parting it to the right. His face is covered beneath a completely black helmet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.

History: The child of northern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted divine powers by his dying brother.

Motivation: Wants his loneliness to end; and find a way to reverse the transformation of his brother

Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Conrad Barton, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)15 (+2) 15 (+2)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp. Black velvet mask with numerous citrines (160 gp).


Social Check DCs


Sapply Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. His hair is short and silver. His hazel eyes peer out from beneath his deerstalker tan hat.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is afraid of women and trembles around them

History: He was born in the east, but his parents moved at a very young age to the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Apothecary

Voice: Rhymes sentences (sorry)

Attributes [hide]

Sapply Daergel, Male Gnome Sorcerer 2
Small (3'2") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)6 (-2) 17 (+3)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 180 gp. 1 Crowbar.


Social Check DCs


Frouse Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan small hat and tan clothes. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a long black beard with little hanging trinkets. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.

History: Frouse was born with his father's beautiful face. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He's since become an addict/alcoholic.

Motivation: Dwarven compassion.

Ideals: Joker. Flaws: Addict, Racist. Bonds: Attractive. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Frouse Folkor, Male Gnome Sorcerer 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 14
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)9 (-1) 11 (+0)9 (-1)
Skills Investigation +1, Performance +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


River Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His orange fur is heavily combed to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his yellow eyes.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gifted from a young age, River studied abroad. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his singing dream.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic, Justice, Gifted. Bonds: Rich, Attractive. Occupation: Sculptor

Voice: Can't modulate volume

Attributes [hide]

River Grass, Male Tabaxi Sorcerer 1
Medium (6'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Religion +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 110 gp. Deep blue spinel (300 gp). 1 Masterwork studded leather.


Social Check DCs

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