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NPC Generator

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Advanced [show]


Namfoodle Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'7", this man is wearing the road beaten gear of a warrior. He has a black handlebar mustache and slicked back black hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born to a pair of adventurers, Namfoodle grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Fighting, Impeccable, Philantrophist, Athletic. Flaws: Ugly. Bonds: Adventurer. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Namfoodle Horcusporcus, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Arcana +1, Nature +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 pp.


Social Check DCs


Anverth Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered hammer and tarnished nunchaku as well. His long auburn hair reaches down to his waist. His amber eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily eccentric. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. Being a Carpenter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is greedy.

Ideals: Fighting, Justice. Flaws: Insane. Bonds: Rich, Criminal record. Occupation: Carpenter

Voice: Old thin voice

Attributes [hide]

Anverth Musgraben, Male Gnome Sorcerer 3
Small (3'6") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 11 (+0)6 (-2)
Skills Investigation +4, Performance +0
Senses Passive Perception 10
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 9000 cp.


Social Check DCs


Orryn Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His white hair is lengthy. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.

Motivation: Revenge; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Orryn Raulnor, Male Gnome Sorcerer 2
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)15 (+2) 10 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Cloak Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His orange fur has been sun bleached extensively. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was born into a rich family. His father was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He doesn't get along with people that don't share his tastes; and he is content

Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Enemies, Rich. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Cloak Fang, Male Tabaxi Sorcerer 4
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 9
Hit Points 1 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 7 (-2)12 (+1) 9 (-1)14 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 6000 sp. Onyx (60 gp). Red spinel (70 gp). Golden yellow topaz (700 gp).


Social Check DCs


Everard Mitchell, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He is wearing a long, brown cloak. He has no hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Everard was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To be a Actor again.

Flaws: Ugly, Shy. Bonds: Family, Job, Guardian. Occupation: Mason

Voice: Old Prospector

Attributes [hide]

Everard Mitchell, Male Human Sorcerer 2
Medium (6'3") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 300 gp.


Social Check DCs


Emerald Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears tight fitting clothing which further accentuates her frame. She has dyed her greying yellow fur a little too much giving a sharp yellow color. Her eyes are blue.

Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Emerald hails from a village terrorized by dire rats. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She tends to her Tanner job now, and dutifully fulfills any obligations she has.

Motivation: She has money and likes to spend it; and an old rival family wants her found

Bonds: Attractive, Enemies, Job, Rich, Family. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Emerald Wind, Female Tabaxi Sorcerer 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)15 (+2) 12 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 200 gp.


Social Check DCs


Maynild Brent, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and is dressed in earthy colors with a grey and brown handkerchief worn on her left side. Her left leg appears badly burned and disfigured. Her tied-back hair is black. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Eccentric and domineering, Maynild will drive conversation. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: She served in the navy to pay for her family's outstanding loans. Her childhood dream was to be a Sailor, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: A strong sense of loyalty to Halfling people; and halfling compassion

Ideals: Extrovert. Flaws: Fearful, Racist. Bonds: Military, Job. Occupation: Layabout

Voice: Boston accent

Attributes [hide]

Maynild Brent, Female Human Sorcerer 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 11 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 2000 cp.


Social Check DCs


Mialee Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. She keeps her white hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.

Motivation: She feels kind of lost in life; and she loathes her own lifestyle

Flaws: Ugly, Depressed, Antagonistic. Bonds: Immigrant, Rich. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

Mialee Wasanthi, Female Elf Sorcerer 1
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs


Vondal Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'3" and is a bit bulky. He is very muscular particularly in the legs. He has a large grey mantle and cape that has been intricately interwoven into his red robe. His black hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Brilliant and gifted he never wanted to apply himself. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Server

Voice: Scratchy, weak

Attributes [hide]

Vondal Daraln, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 9 (-1)16 (+3) 10 (+0)8 (-1)
Skills Insight +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Halfling, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1 Half-Plate.


Social Check DCs

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