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NPC Generator

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Advanced [show]


Mugrunden Norixius, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His crest, while still mostly green, has prominent grey streaks. His red eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the east. He never wears the same outfit twice, unless he absolutely has to.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Mugrunden was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Mugrunden's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Pacifist, Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Sellsword

Voice: Speaks fast with a slight lisp

Attributes [hide]

Mugrunden Norixius, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 11 (+0)16 (+3)
Skills Deception +5, Religion +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 1900 sp. Pink pearl (70 gp).


Social Check DCs


Azzakh Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His gold crest is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is harsh and unforgiving.

History: Azzakh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Azzakh was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Azzakh's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Insane, Cynical, Antagonistic. Bonds: Poor. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Azzakh Bhenkumbyrznaax, Male Dragonborn Sorcerer 2
Medium (6'5") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +1, Intimidation +1
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 200 sp.


Social Check DCs


Cressel Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean black cloak covering his clean studded leather. His red hair, when down, is lengthy. He has white eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He enjoys reading and quiet.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Cressel was born on a far southern plains where he grew up under the tutelage of his father, an expert Guard. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Many dire rats want him driven away; and to share knowledge with the world

Ideals: Justice, Logical. Bonds: Immigrant, Religious, Enemies. Occupation: Guard

Voice: French accent

Attributes [hide]

Cressel Pursuit, Male Tiefling Sorcerer 4
Medium (6'8") Tiefling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 8 (-1)13 (+1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp. Rock crystal (20 gp). Zircon (20 gp). Coral (100 gp).


Social Check DCs


Syllin Galanodel, Female Elf [Permalink]

Personal [hide]

Description: Standing 4'7", this woman wears a custom-built plate barding that's adorned with tan lining and desert motifs. She wears a Stetson hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She also has developed a complete distrust of the Cartwright profession.

History: She was raised by priests from a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She now owns her own business.

Motivation: Expand her business; and to be a cartwright again

Flaws: Cynical. Bonds: Attractive, Job, Religious, Mentor. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Syllin Galanodel, Female Elf Sorcerer 1
Medium (4'7") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)9 (-1) 14 (+2)12 (+1)
Skills Arcana +1, Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Tourmaline (160 gp).


Social Check DCs


Raer Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Raer hails from a village terrorized by brigands. His father was a mechanic, and taught him how to fix just about anything. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Enemies, Job. Occupation: Barber

Voice: Hollow voice

Attributes [hide]

Raer Caerdonel, Male Elf Sorcerer 1
Medium (5'0") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 9 (-1)15 (+2) 7 (-2)12 (+1)
Skills Animal Handling +0, Athletics +4
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Druidic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 300 sp.


Social Check DCs


Zâthra Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries a battered glaive and tarnished pickaxe as well. His white hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.

History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Armorer

Voice: Forgets to breathe while speaking

Attributes [hide]

Zâthra Ainsworth, Male Half-Orc Sorcerer 2
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)12 (+1) 8 (-1)6 (-2)
Skills Investigation +3, Persuasion +0
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 10000 cp. Moss agate (4 gp). Hematite (4 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Blossom Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears very tight pants and wife beaters, though occasionally she sports a white coat. She wears her brown hair up. She wears large thick round spectacles.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is harsh and unforgiving.

History: Her mother raised her in a mountain cabin. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: To unite with her sister.

Flaws: Antagonistic. Bonds: Poor, Family, Nature, Criminal record. Occupation: Sculptor

Voice: Relaxed voice

Attributes [hide]

Blossom Leagallow, Female Halfling Sorcerer 2
Small (2'9") Halfling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)10 (+0) 15 (+2)13 (+1)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Hugolina Coombs, Female Human [Permalink]

Personal [hide]

Description: This fat northern woman has a bulbous nose and wears a well pressed and immaculate suit (or dress). Her skin is also unnaturally pale. Her brown hair is well kept. Her eyes are likewise brown.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is used to getting what she wants. In part because she is a meticulous planner.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Hugolina grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugolina. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Joker, Professionalism. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Hugolina Coombs, Female Human Sorcerer 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)13 (+1) 18 (+4)11 (+0)
Skills Arcana +3, Athletics +2
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 80 gp.


Social Check DCs


Aura Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her broad hat is riddled with cuts and holes. She tend to wears goggles to shield her eyes.

Personality: She speaks before she thinks and is too direct. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Aura grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aura. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aura fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has decided she is irredeemable.

Ideals: Fighting, Athletic. Flaws: Ugly, Impulsive. Bonds: Criminal record, Rich. Occupation: Animal Trainer

Voice: Speaks with lips pursed

Attributes [hide]

Aura Paws, Female Tabaxi Sorcerer 4
Medium (6'5") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +3, Intimidation +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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