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NPC Generator

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Advanced [show]


Emerald In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His fur is white and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He receives visions of the future at random moments

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: He is content; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Poor, Criminal record. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Emerald In the Wind, Male Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)10 (+0) 11 (+0)9 (-1)
Skills Persuasion +1, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Mardnab Reese, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who is wearing colorful clothing, dressed as a Mercenary, she is not a threatening figure. Her red hair is heavily combed to the right. She tend to wears goggles to shield her eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a great chef.

History: Mardnab was born the youngest of three triplets. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. Days after completing her studies, news broke out that her hometown was attacked by giants. Mardnab was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.

Motivation: Someone believes her a fraud; and she is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Guardian, Family, Enemies. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Mardnab Reese, Female Gnome Sorcerer 1
Small (3'4") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)10 (+0) 7 (-2)12 (+1)
Skills Animal Handling +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp.


Social Check DCs


Edge Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a pastel and green robe with the hood down. She carries with her a set of maces, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her black fur is slicked back into a classic pompadour. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Edge was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Edge's father didn't care for her much, and the feeling was mutual. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Impulsive, Antagonistic. Bonds: Attractive. Occupation: Server

Voice: Irish accent

Attributes [hide]

Edge Of Wine, Female Tabaxi Sorcerer 3
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)13 (+1) 8 (-1)14 (+2)
Skills Persuasion +4, Stealth +4
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1200 sp. Brown-green garnet (160 gp).


Social Check DCs


Bendoo Crawford, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports white long hair. Her eyes are hazel and catlike.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an apprentice working in her father's forge. She tends to her Roofer job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business; and she is wracked by social anxiety

Ideals: Passionate. Flaws: Disease, Fearful. Bonds: Slave, Job. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Bendoo Crawford, Female Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)11 (+0) 12 (+1)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 gp. Blue quartz (8 gp).


Social Check DCs


Willow Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears a simple red robe with brown stripes complete with hood, and carries shields. Her hair is golden and curly. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She speaks before she thinks and is too direct. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: She was born several months after her mother was called into army service. She moved from fad to fad and when she turned 15 she discovered dancing. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Willow fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world.

Ideals: Fighting, Gifted, Artistic. Flaws: Impulsive. Bonds: Military. Occupation: Sailor

Voice: Shortens vowels

Attributes [hide]

Willow Warmwater, Female Halfling Sorcerer 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +6, Religion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Emerald On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them, he is not a threatening figure. He wears a deerstalker hat to cover his moderate length lavender fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He misses his home and complains about the freezing weather, even in summer.

History: He was born in a small mountains village. Over the years he perfected his riding and shooting skills. He left for the north, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Insane. Bonds: Attractive, Immigrant, Nature, Religious. Occupation: Carpenter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Emerald On the Water, Male Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)15 (+2) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 2000 cp.


Social Check DCs


Philomena Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: She stands about 2'11" and is wearing colorful clothing, dressed as a Courier. Her left leg appears badly burned and disfigured. Her hair is red and curly. Her face is scarred and worn.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She misses her home and complains about the freezing weather, even in summer.

History: A powerful brothel owner made her what she is. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and she'd like to take her coworkers down a peg

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Immigrant, Mentor. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Philomena Sunmeadow, Female Halfling Sorcerer 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp. Golden pearl (50 gp).


Social Check DCs


Huru Norton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears silk and lounges about seductively. Her black hair is styled in orderly dreadlocks. Her eyes are green.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was raised in a desert tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Joker, Fighting. Bonds: Attractive, Nature. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Huru Norton, Female Half-Orc Sorcerer 2
Medium (5'1") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)4 (-3) 15 (+2)14 (+2)
Skills History -1, Stealth +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 210 gp.


Social Check DCs


Zaffrab Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft yellow waves gently in the breeze. His red hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Zaffrab was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Nothing but the best is good enough for him; and money/treasure

Ideals: Joker, Impeccable. Bonds: Rich, Attractive, Criminal record. Occupation: Baker

Voice: Low range voice

Attributes [hide]

Zaffrab Sympony, Male Gnome Sorcerer 1
Small (3'6") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)7 (-2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp. 1 Banded mail.


Social Check DCs

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