Pandjed Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. His crest is greying and his face has many wrinkles. This red eyed westerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born into a rich family. He moved out north to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is content; and he has comitted a past crime that haunts him to this day
Flaws: Antagonistic, Mundane. Bonds: Attractive, Guardian, Criminal record, Rich. Occupation: Ploughman
Voice: Raspy
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Silver comb with moonstones (300 gp).
Ernest Barlow, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, brown cloak. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes have a joyful gleam in them most of the time.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Dilettante father left him crippled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Shy, Antagonistic, Disease, Insomniac. Bonds: Mentor. Occupation: Sage
Voice: Smooth and feminine
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 6
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 3 (-4) | 8 (-1) | 9 (-1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged -2 / 1d8-4, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Sariel Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft pastel waves gently in the breeze. Her hair is golden and curly. Her face is scarred and worn.
Personality: This woman loves painting and to teach people painting more than just about anything. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sariel was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Slave Trader
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'4") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 7 (-2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp. 1 Masterwork Common Melee.
Fenriz Carrion, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears black trousers with brown and blue striped suspenders. He wears various colorful collared shirts. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.
Personality: He exudes charisma. He is a tour de force of persuasion. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born in the east his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fenriz fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Opinionated, Fighting. Bonds: Attractive, Poor, Family. Occupation: Gardener
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 5 (-3) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 320 gp. Banded agate (8 gp).
Odo Langdon, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is well dressed, constantly wearing a brown suit, grey shirt, and red tie. His long auburn hair is drawn into a two foot long braid. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He dislikes all the random violence that takes place in the south. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was granted druidic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down
Ideals: Pacifist, Gifted. Flaws: Insane, Mundane. Bonds: Debt. Occupation: Gardener
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 4 (-3) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Goblin
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Juliana Redfield, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a brown tunic with yellow highlights, and long black pants that bunch up around her shoes, she is not a threatening figure. Her red hair is heavily combed to the right. She has brown eyes.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a Barkeep, her father struggled to pay the bills. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has recently gotten a pet goose that steals things from people.
Motivation: Wants to work out more often; and meet up once more with her childhood friend
Ideals: Optimist, Athletic. Flaws: PTSD. Bonds: Adventurer, Criminal record, Poor. Occupation: Bookbinder
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp.
Aura Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light pastel in addition to tight pants, and she perpetually has her bow ready. She has moderate length white fur. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She acts crazy and hedonistic. She works hard and plays hard.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her father took her hunting and taught her how to get in the mind of other creatures. She is untrained/undisciplined, which makes her dangerous.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Insane, Hedonist, Disease. Bonds: Nature, Job. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 5 (-3) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 370 gp. Jade (140 gp). 1 Masterwork Thieves’ tools.
Târz Wade, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a moderate pudge and is not very fit. His long auburn hair reaches down to his waist. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of a Cook, who enjoyed hunting, Târz was taken on many hunting expeditions. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new sage responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic, PTSD. Bonds: Poor, Nature. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Smoky quartz (30 gp).
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, and carries falchions. He wears a colorful flower in his orange fur. His blue unseeing eyes seem to look past you.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with vampirism at a very young age, Shadow has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Fighting, Optimist, Professionalism. Flaws: Disease. Bonds: Attractive. Occupation: Cook
Voice: Speaks with a cold
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 180 gp. Silver pearl (110 gp). Moss agate (4 gp). Jade (110 gp).
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