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NPC Generator

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Advanced [show]


Kasdeya Clever, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is wearing a long, green, dusty cloak. She wears a Stetson hat to cover her moderate length black hair. She is baby faced.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is able to fit into much smaller and tighter spaces than normal.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.

Motivation: A need for knowledge about a nearby landmark; and tabaxi compassion

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Rich, Adventurer. Occupation: Blacksmith

Voice: Speaks with a cold

Attributes [hide]

Kasdeya Clever, Female Tiefling Sorcerer 2
Medium (6'0") Tiefling, Neutral Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)14 (+2) 7 (-2)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 8
Languages Common, Gnoll, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 230 gp. 1 Half-Plate.


Social Check DCs


Jasmine Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and typically wears red cloth garments or leather armor. Her head has been shaved. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When she was but 6 years old her parents immigrated from the east. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She is unsatisfied with her job.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Jasmine Brightmoon, Female Halfling Sorcerer 2
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 17 (+3)15 (+2) 13 (+1)11 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Huru Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a black armored body suit, with a simple brown line shooting up and back down. Her hair is greying and her face has many wrinkles. She is baby faced.

Personality: She has always had a great fascination with Halfling culture. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: Gifted from a young age, Huru studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She moves from town to town, unable to find a place to settle.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a strong sense of loyalty to halfling people

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Criminal record. Occupation: Locksmith

Voice: Booming voice

Attributes [hide]

Huru Yardley, Female Half-Orc Sorcerer 1
Medium (4'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)11 (+0) 8 (-1)7 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 sp. 3 Tanglefoot bags.


Social Check DCs


Gillyd Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She very much looks the part of a Fortune-teller. She carries with her a set of lances on her belt, each one with a opal on the hilt. Her long silver hair is drawn into a two foot long braid. She wears round tiny glasses practically rammed into her face.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in a small village she learned the ways of the warrior from her father. She was an apprentice working in her father's forge. She has achieved small success as a Fortune-teller.

Motivation: Obtaining odd cultural Human artifacts is her passion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Nature. Occupation: Fortune-teller

Voice: Sensual and smooth

Attributes [hide]

Gillyd Dankil, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)13 (+1) 16 (+3)4 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp.


Social Check DCs


Burgell Garrick, Male Gnome [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair and beard is wavy and long. He has a tattooed face.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Rich. Occupation: Navigator

Voice: Low range voice

Attributes [hide]

Burgell Garrick, Male Gnome Sorcerer 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Helgret Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she has the majority of her body covered in plate. Her moppish chestnut hair is in a traditional bowl cut. She has gleaming, smiling green eyes.

Personality: She is irascible and easily irritated. She is afraid of women and trembles around them

History: Helgret was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with her childhood friend; and to reunite with her old friends

Flaws: Antagonistic, Shy. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Hissing voice

Attributes [hide]

Helgret Goldfinder, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 9 (-1)3 (-4)
Skills Athletics +3, Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp. Silver pearl (90 gp).


Social Check DCs


Vlorn Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he is dressed in a clean red cloak covering his clean studded leather, and is pretty ugly. His hair is red and very short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Gifted from a young age, Vlorn studied abroad. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the north, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Criminal record, Immigrant. Occupation: Painter

Voice: Timid voice

Attributes [hide]

Vlorn Whispermouse, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)12 (+1) 14 (+2)14 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Chalcedony (40 gp). Moss agate (5 gp). 1 Half-Plate.


Social Check DCs


Emma Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing a long, yellow, dusty cloak. Her hair is white, silky, and of moderate length. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the south to a Beggar, Emma learned a great deal about her father's area of expertise. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She used her abilities to trick people and travel the world for free.

Motivation: She feels threatened by others; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined, Justice. Flaws: Fearful. Bonds: Attractive, Job, Criminal record. Occupation: Beggar

Voice: Sore throat, cough

Attributes [hide]

Emma Martell, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)10 (+0) 14 (+2)10 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 160 gp. Deep green spinel (100 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cecily Perceval Burke, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many black ritualistic tattoos. She wears a fine chain shirt which she covers with violet colored cloaks and clothing. She has shaved her head bald. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: When she was but 7 years old her parents immigrated from the west. She struck it rich when she found rare goods in large quantities. She left for the west, certain she would find work there.

Motivation: She has money and likes to spend it; and she is greedy

Flaws: Ugly, Disease, Addict. Bonds: Rich, Immigrant. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Cecily Perceval Burke, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Persuasion +4
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp. Large well-done wool tapestry (200 gp).


Social Check DCs

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