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NPC Generator

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Advanced [show]


Osco Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. He has moderate length black hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Osco speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. After coming to the age of reason, Osco took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic, Disease. Occupation: Mason

Voice: Scandinavian accent

Attributes [hide]

Osco Nimblefingers, Male Halfling Sorcerer 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 17 (+3)15 (+2)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Bilbron Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is muscular with a powerful set of arms. He has a long golden beard with little hanging trinkets. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Bilbron hails from a village terrorized by illithids. He was taken as a slave by a traveling circus and forced to perform He has since lost track of the people in his past.

Motivation: A deep hatred of illithids.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Enemies, Slave. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Bilbron Ironhide, Male Gnome Sorcerer 3
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs


Flask Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. He keeps his lavender fur in a pixie cut. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. When Flask reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted divine powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Mentor, Military. Occupation: Sellsword

Voice: Soft and melodious

Attributes [hide]

Flask Buttons, Male Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 180 gp. 1 Darkwood Buckler.


Social Check DCs


Ulfgar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is muscular with a powerful set of arms. He wears his auburn hair up in a very large beehive style do. He wears an eyepatch.

Personality: He has always had a great fascination with Half-Elven culture. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Adventurer, Slave. Occupation: Slave Trader

Voice: Deep voice with rolling R's

Attributes [hide]

Ulfgar Durthane, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)17 (+3) 13 (+1)12 (+1)
Skills Acrobatics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Giant, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 5000 cp. Golden yellow topaz (600 gp).


Social Check DCs


Olunt Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. His black hair is cut short. He has a dull look in his gray eyes.

Personality: He is overprotective of those who hire his services. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in the north, but his parents moved at a very young age to the east. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Olunt fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Shy, Fearful. Bonds: Guardian, Immigrant. Occupation: Mercenary

Voice: pre-pubescent

Attributes [hide]

Olunt Burrowfound, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)13 (+1) 13 (+1)9 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs


Barendd Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. His red hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: He dislikes all the random violence that takes place in the east. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Balancing his hectic life and new Stylist responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Logical. Bonds: Rich, Adventurer, Job. Occupation: Stylist

Voice: Prounounces S like Z

Attributes [hide]

Barendd Bigtoe, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Athletics +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 300 sp. Jasper (20 gp).


Social Check DCs


Charles Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He has gray eyes.

Personality: Charles speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he is not mentally stable, and does not behave rationally

Ideals: Impeccable, Fighting, Logical. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Guard

Voice: Laughs frequently while speaking

Attributes [hide]

Charles Warwick, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 12 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 2800 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). An abacus with copper, silver and gold markers (40 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). 1 Banded mail. 1 Banded mail.


Social Check DCs


Emma Hartford, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a grey armored body suit, with a simple violet line shooting up and back down. With wild blonde hair. She has a dull look in her brown eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She receives visions of the future at random moments

History: Emma hails from a village terrorized by gnolls. Emma was born on a far southern plains where she grew up under the tutelage of her father, an expert Mason. She moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Mundane. Bonds: Immigrant, Enemies. Occupation: Mason

Voice: Aggressive tone

Attributes [hide]

Emma Hartford, Female Human Sorcerer 1
Medium (5'9") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)6 (-2) 15 (+2)14 (+2)
Skills Persuasion +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Eleanor Payton, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. She has a long white ponytail with little hanging trinkets. Her blue eyes dart from person to person to random spaces in the air.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Eleanor was born the youngest of three triplets. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Family, Criminal record. Occupation: Bookbinder

Voice: Nasally tone

Attributes [hide]

Eleanor Payton, Female Human Sorcerer 1
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)9 (-1) 16 (+3)8 (-1)
Skills Acrobatics +3, Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs

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