Fenriz Blame, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a long, green cloak. His brown hair is drawn into a tight pony tail with a rose scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He can speak with the recently deceased. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Fenriz lived on a farm with his mother, near the main road leading to a nearby town. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To reunite with his absent mother; and his religion dominates his actions
Ideals: Gifted. Bonds: Attractive, Enemies, Family, Criminal record, Religious. Occupation: Barber
Voice: Strong lisp
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Ignan, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Crowbar.
Sarah Charlton, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a brown tunic with violet highlights, and long brown pants that bunch up around her shoes. She has shaved her head bald. Her face is scarred and worn.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Born in the west to a Bookbinder, Sarah learned a great deal about her mother's area of expertise. She was an apprentice working in her mother's forge. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor
Ideals: Disciplined, Impeccable. Flaws: Ugly. Bonds: Job, Has a crush, Criminal record. Occupation: Bookbinder
Voice: Relaxed voice
Attributes [hide]
Medium (4'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2900 sp.
Tûkâ Deighton, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair has been sun bleached extensively. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his mother. Cursed with unlife at a very young age, Tûkâ has worked very hard to control his curse. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has money and likes to spend it; and retire the richest man in the north
Ideals: Fighting, Entrepeneur. Flaws: Lazy, Disease. Bonds: Rich. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 5 (-3) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp.
Eberk Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He carries a battered bastard sword and tarnished sickle as well. He keeps his golden hair in a flapper bob. He wears an eyepatch.
Personality: He can speak with the recently deceased. He is frequently practicing swordplay.
History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Military, Rich. Occupation: Tailor
Voice: Farmer accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 pp. Moss agate (4 gp). Chrysoprase (40 gp). White opal (700 gp).
Adelard Spalding, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown costume with the symbols of his god on his torso, he is not a threatening figure. He has styled his white hair well, parting it to the right. His eyes, though not visible through his cowl, are blue.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments
History: He got into the Layabout business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Layabout. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his son.
Ideals: Gifted. Bonds: Enemies, Job, Family. Occupation: Layabout
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Sannl Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" eastern woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her hair is greying and her face has many wrinkles. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: Sannl hangs on like a leech to those who appreciate her. It was this clingy personality that held back her singing career. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She got into the Cook business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Artistic, Philantrophist. Bonds: Rich, Attractive, Job. Occupation: Cook
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 800 sp. Smoky quartz (40 gp). 1 Banded mail.
Erdan Nailo, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a lot of dark rich colors, with gold accents. He wears a colorful flower in his auburn hair. His blue eyes are passionate and lively.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Erdan and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and wants to have a good time and be beloved
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Poor, In love. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Gnome, Druidic, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. Obsidian (11 gp). Freshwater pearl (11 gp).
Callie Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is generally well dressed albeit a few years behind the times. Her hair, while still mostly chestnut, has prominent grey streaks. Her violet eyes peer out from beneath her small red hat.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She has chosen to use the inheritance that was left to her frivolously. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She has money and likes to spend it; and she uses money and sex appeal to get what she needs
Ideals: Opinionated. Flaws: Hedonist, Disease. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).
Gerard Lindsay, Male Human [Permalink]
Personal [hide]
Description: Standing 5'10", this man wears a well pressed and immaculate suit (or dress). He keeps his black hair in a flapper bob. His eyes are likewise brown.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Gifted from a young age, Gerard studied abroad. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Attractive, Job. Occupation: Servant
Voice: Timid voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 130 gp.
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