Thoradin Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a small bristly mustache and wavy blonde hair. His amber unseeing eyes seem to look past you.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a small toy that he constantly fidgets with.
History: He was born to a criminal king-pin and mafia family He moved out south to avoid the crime he committed. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A rival would like him out of the picture; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Disease, Selfish, Addict. Bonds: Poor, Criminal record. Occupation: Actor
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Maagog Raghthroknaar, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has moderate length scarlet crest. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He has always had a great fascination with Human culture. Around other people he will do his best to conceal his emotions and appear jolly.
History: Maagog was raised in a hard working conservative environment. Maagog was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Maagog decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to open a new tavern
Ideals: Athletic. Flaws: Ugly, Racist, Shy. Bonds: Job, Criminal record. Occupation: Actor
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 800 sp.
Azaki Amastacia, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He has a large yellow mantle and cape that has been intricately interwoven into his violet robe. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a small toy that he constantly fidgets with.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Shipwright arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it.
Ideals: Athletic, Joker, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Shipwright
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 70 gp.
Bethrynna Watson, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with yellow colored cloaks and clothing, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'2" when asserting herself. Her hair is golden and curly. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Bethrynna is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted necromantic powers by her dying brother.
Motivation: Doesn't want to be a Mortician and was forced into it by her family; and wants to raise her children well
Ideals: Persistence, Gifted, Fighting. Bonds: Attractive, Family. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Barfa Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He stands about 6'7" and wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His right leg appears badly burned and disfigured. His hair is short and blonde. His brown eyes are passionate and lively.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them
History: Barfa lived on a farm with his mother, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Regain custody of his daughter; and to unite with his sister
Flaws: Depressed, Shy. Bonds: Poor, Family. Occupation: Body Guard
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 220 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Chain shirt.
Cloak Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears rags and sports a simple walking cane. He keeps his gray fur in a flapper bob. He has a tattooed face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He feeds upon the attention of others.
History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. After a long history of fighting, Cloak and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and retire the richest man in the east
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Attractive, Nature. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 160 gp. Large well-done wool tapestry (200 gp).
Dariff Foamtankard, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears baggy grey pantaloons and a red scarf. Her hair is greying and her face has many wrinkles. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She is not truly malevolent, but she is obsessed with dancing. She constantly tries to fill her life with dancing. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She moved from fad to fad and when she turned 15 she discovered dancing. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: Find a way to reverse the transformation of her brother; and doesn't want to be a actor and was forced into it by her family
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Family, Rich. Occupation: Actor
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: Just what you see.
Shedinn Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and muscular, this northern man wears a black costume with the symbols of luck on his torso. He wears a colorful flower in his silver crest. His gold eyes dart from person to person.
Personality: Calm and collected, he is a well trained Tailor. He is a big fan of imagination and believes people should spend more time reading and writing.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's also a talented Stylist, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Athletic, Logical, Gifted. Bonds: Attractive, Job. Occupation: Tailor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp.
Srorthen Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He carries a battered shortspear and tarnished trident as well. His white crest is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Srorthen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist, Logical, Gifted. Bonds: Attractive. Occupation: Stableman
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 4000 cp. Red-brown spinel (70 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!