Naamah Soft, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a simple burlap shirt and baggy pants. She conceals her shortbow with her veritable burlap sack of a shirt. Her dark red hair is lengthy and is close to two feet long. She wears crescent spectacles with a black brim.
Personality: Overbrimming with self-confidence, Naamah isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She is greedy; and money/treasure
Ideals: Athletic, Impeccable. Flaws: Disease. Bonds: Religious, Rich. Occupation: Farmer
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 1000 cp.
Azza Clever, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 6'2". She is wearing the road beaten gear of a warrior. Her hair is greying and her face has many wrinkles. Her white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by illithids. Azza was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the illithids.
Motivation: She has a crush on the local Carter; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Fighting, Artistic. Flaws: Mundane. Bonds: Enemies, Slave, Has a crush. Occupation: Armorer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2100 sp.
Oppleby Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. He wears a small hat to hide his balding. His eyes are violet and beady.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also is a firm believer in the manly ideal.
History: He was born several months after his mother was called into army service. His first spouse was a Mercenary, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and regain custody of his daughter
Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Military, Family. Occupation: Navigator
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp.
Pyxrin Bhenkumbyrznaax, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her crest is short and scarlet. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to loving parents in a slum to the west. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pyxrin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear; and her religion dominates her actions
Ideals: Fighting, Athletic. Flaws: Fearful. Bonds: Attractive, Poor, Religious. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp. Tiger eye turquoise (11 gp).
Mary Astley, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and blue, and wears rings and necklaces with large, colorful gems. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is cut close to her head. Her half smiles and green eyes are beguiling and draw you in.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Gifted. Flaws: Depressed, Antagonistic. Bonds: Rich, Attractive. Occupation: Interpreter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 160 gp. 1 Masterwork manacles.
Eggren Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her long brass crest kept up in a rat tail. Her eyes are red and beady.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Courier arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and a rival would like her out of the picture
Ideals: Athletic, Opinionated. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Courier
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 60 gp.
Traulam Dmitriyev, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her black hair is drawn into a tight pony tail with a cross scrunchie. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Born in the west to a Healer, Traulam learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Healer. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is content; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Mundane, Shy. Bonds: Attractive, Job. Occupation: Healer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 gp. 1 Healer’s kit.
Dynamic Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, pastel cloak, and a wedding ring on her left hand. Her beige fur is smooth and relatively long. She wears a mask on her face.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Energy wise she seems alert and responsive.
History: She comes from a rich southern family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Dynamic grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dynamic. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.
Ideals: Philantrophist, Professionalism. Flaws: Antagonistic. Bonds: In love, Rich, Criminal record. Occupation: Gardener
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp.
Ombul Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He dresses in collared shirts and wears a proper scarf over his head. He wears a feathered hat to cover his moderate length silver hair. His eyes are blue.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with a lost civilization.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Adventurer. Occupation: Mortician
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 9
Hit Points 0 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 3 (-4) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
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Their contribution stands as a beacon of hope for all adventurers!
