Rosamund Crawford, Female Human [Permalink]
Personal [hide]
Description: Standing 5'7", this woman has a large grey mantle and cape that has been intricately interwoven into her black robe. Her long blonde hair reaches down to her waist. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic woman, Rosamund's first love is herself. Her second love is also herself. She has all her life been fascinated with writing.
History: Rosamund was born with her father's beautiful face. She found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark
Ideals: Impeccable, Artistic. Flaws: Addict. Bonds: Attractive, Adventurer. Occupation: Dyer
Voice: Strong lisp
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp).
Moon Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her flail with her veritable burlap sack of a shirt. She has a moderate pudge and is not very fit. Her yellow fur is knotted and matted. This copper eyed southerner is not easily forgotten.
Personality: She loves telling others what to do and how they should feel about things. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Moon was born the youngest of three triplets. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Wishes to resurrect an old love; and doesn't want to be a beggar and was forced into it by her family
Ideals: Opinionated, Joker. Flaws: Fearful. Bonds: Family, In love. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Abyssal, Infernal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 370 gp.
Ahlyssa Othronus, Female Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing colorful clothing, dressed as a Sculptor. She wears a small hat to cover her moderate length black hair. She is very pretty but has cold, dead eyes.
Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Sculptor but believes her peers are too gung-ho.
History: She was born in a small forest village. There was a wharf not far from home where she often wandered off to fish. She now owns her own business.
Motivation: She has passion for adventuring and risk; and balancing her hectic life and new sculptor responsibilities is difficult
Ideals: Pacifist. Flaws: Insane. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 10 (+0) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. Coral (120 gp). 1 Masterwork Common Melee.
Gimgen Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he sports grey clothing, slightly heavier than average wear. His silver hair is long and unkept. He has a tattooed face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is used to getting what he wants. In part because he is a meticulous planner.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Gimgen was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Military, Slave. Occupation: Tailor
Voice: Smoker's lung
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 250 gp. 1 Masterwork studded leather.
Vrondiss Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and sports black clothing, slightly heavier than average wear. His bronze crest is greasy and uncared for. He has gleaming, smiling gold eyes.
Personality: Eccentric and domineering, Vrondiss will drive conversation. He is able to make almost anything out of random pieces of junk.
History: He comes from a rich southern family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Extrovert, Gifted, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Carpenter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. Moss agate (14 gp).
Fonkin Shadowcloak, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His long brown hair is drawn into a two foot long braid. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Gifted from a young age, Fonkin studied abroad. His family was turned out during the war. He and his family wandered north to less war torn lands. He was granted necromantic powers by his dying brother.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Gifted. Flaws: PTSD. Bonds: Attractive. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp. 1 Masterwork manacles.
Halander Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is dark but he possesses many black ritualistic tattoos. He prefers to wear flannel. He wears his brown hair up. He has several tiny amber earrings on each ear.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Halander took refuge in the ruined castle and found the beat up longbow and armor he uses now. He now spends his time doing works of charity.
Motivation: Wants to have a good time and be beloved; and he is greedy
Ideals: Philantrophist, Optimist. Bonds: Rich, In love, Nature. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Thervan Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has done his best to style his white hair to look like a famous performer. He wears a mask on his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.
History: Thervan was born with his mother's beautiful face. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better village for his children.
Motivation: Further expansion of business; and he uses money and sex appeal to get what he needs
Ideals: Optimist. Bonds: Adventurer, Attractive, Rich, Job. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Jade (120 gp).
Willow Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She tends to wear a large white jacket. Her brown hair is wavy and long. Her eyes are blue and catlike.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Willow grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels the way she acts is they only way to get by in the world; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Athletic, Impeccable. Flaws: Impulsive, Ugly. Bonds: Enemies, Adventurer. Occupation: Unemployed
Voice: Aggressive tone
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
