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NPC Generator

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Advanced [show]


Helgret Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a worn and beaten armor. She has wavy auburn hair. She wears a mask on her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She also has developed a complete distrust of the Fisher profession.

History: Helgret was born the youngest of three triplets. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Revenge.

Bonds: Criminal record, Job, Family, Enemies. Occupation: Butcher

Voice: French accent

Attributes [hide]

Helgret Fireforge, Female Dwarf Sorcerer 2
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 19 (+4)13 (+1) 14 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 310 gp. 1 Half-Plate.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His cinnamon fur is smooth and relatively long. His amber eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Three grew up listening to his father's many stories. He worked as a nervous Glassblower and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: He loathes his own lifestyle; and he's looking for his big break

Flaws: Shy, Secretive, Depressed. Bonds: Adventurer, Job. Occupation: Glassblower

Voice: Low range voice

Attributes [hide]

Three On the Water, Male Tabaxi Sorcerer 3
Medium (5'6") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)12 (+1) 11 (+0)17 (+3)
Skills Intimidation +5, Religion +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp. Freshwater pearl (5 gp).


Social Check DCs


Dorn Copeland, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is generally shirtless and showing off his tattooed chest. His white hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is extraordinarily eccentric. He works hard and plays hard.

History: Dorn was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better kind of golem.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Flaws: Insane, Hedonist. Bonds: Poor, Adventurer, Family. Occupation: Detective

Voice: Low range voice

Attributes [hide]

Dorn Copeland, Male Half-Orc Sorcerer 1
Medium (6'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)8 (-1) 10 (+0)13 (+1)
Skills Nature +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Banded mail.


Social Check DCs


John Sheldon, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the north his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Optimist. Bonds: Family, Poor, Criminal record. Occupation: Sailor

Voice: Sensual and smooth

Attributes [hide]

John Sheldon, Male Human Sorcerer 2
Medium (6'4") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)9 (-1) 4 (-3)9 (-1)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 90 gp.


Social Check DCs


Pog Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a tan tunic with brown highlights, and long white pants that bunch up around his shoes. With bright blonde hair and a scraggly beard. His eyes, though not visible through his cowl, are brown.

Personality: Aggressive, abrasive, and angry, Pog embodies much of what other species detest in the Gnomes. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His father raised him in a mountain cabin. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. By chance he met his brother recently and the two have been together since.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Flaws: Antagonistic, Hedonist. Bonds: Nature, Family, Adventurer. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Pog Gummen, Male Gnome Sorcerer 1
Small (3'8") Gnome, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Giant, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp. A pair of silk slippers encrusted with tiny pearls. (150 gp). 1 Everburning torch.


Social Check DCs


Georgina Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears many layers of old clothing at all times. She keeps her blonde hair in a pixie cut. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Georgina was born in the east. At a young age she loved to build and create. When money was particularly tight she was walking through alleys when she overheard a Seamstress hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Wants a kiss; and sabotage a competitor

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Poor, Job, Has a crush. Occupation: Seamstress

Voice: Complex vocabulary, royal

Attributes [hide]

Georgina Copperkettle, Female Halfling Sorcerer 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)17 (+3) 9 (-1)12 (+1) 10 (+0)17 (+3)
Skills Intimidation +5, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Infernal
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 130 gp.


Social Check DCs


Cecily Beckwith, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses like a well dressed Scribe does. She has styled her brown hair well, parting it to the left. Her hazel eyes peer out from beneath her Stetson brown hat.

Personality: Cecily hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is a font of random trivia from the lore and stories she has discovered

History: Cecily hails from a village terrorized by goblins. She helped her father out around the business and became quite the natural. She then took over the family business and is one of the better Scribe for hire.

Motivation: Wants to open a new tavern; and revenge

Ideals: Artistic, Logical. Bonds: Job, Immigrant, Enemies. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Cecily Beckwith, Female Human Sorcerer 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Waywocket Albaratie, Female Gnome [Permalink]

Personal [hide]

Description: She is renowned for her bright blue dresses and hats. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a deerstalker hat to cover her moderate length golden hair. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will rave to anyone who will listen. She enjoys reading and quiet.

History: Waywocket lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Find a way to reverse the transformation of her sister; and marry her sister to traveling adventurers

Ideals: Logical. Flaws: Insane, Racist. Bonds: Attractive, Family. Occupation: Seamstress

Voice: High pitched, excited

Attributes [hide]

Waywocket Albaratie, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 11 (+0)12 (+1)
Skills Perception +2, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 390 gp.


Social Check DCs


Tricking Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His orange fur is matted, messy, and big. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. A true patriot, Tricking would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Tricking grew up listening to his father's many stories. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly. Bonds: Military, Adventurer, Nature. Occupation: Bounty Hunter

Voice: Italian accent

Attributes [hide]

Tricking Wind, Male Tabaxi Sorcerer 2
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 140 gp. Jet (90 gp). Smoky quartz (30 gp). Iolite (30 gp). 2 Alchemist’s fire.


Social Check DCs

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