Sethrekar Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his green boots flare out at the collars. His blue crest is thinning but still full. He is baby faced.
Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: When he was but 7 years old his parents immigrated from the north. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Philantrophist, Fighting. Bonds: Nature, Immigrant, Adventurer. Occupation: Barkeep
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Mreksh Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft white waves gently in the breeze. His bronze crest is knotted and matted. His gold eyes are slightly larger than normal.
Personality: Eccentric and domineering, Mreksh will drive conversation. He is a great chef.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Extrovert, Gifted. Bonds: Rich, Religious, Attractive. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Frouse Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His hair is golden and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Frouse isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is skeptical of what others tell him and is slow to trust.
History: Frouse was raised in a hard working conservative environment. Frouse abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frouse fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and he's looking for his big break
Ideals: Fighting, Impeccable. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Ploughman
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Giselle Fawcett, Female Human [Permalink]
Personal [hide]
Description: She has a large grey mantle and cape that has been intricately interwoven into her brown robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'8" when asserting herself. She has slicked back auburn hair. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She uses divination through singing.
History: Born in the north to a Jeweler, Giselle learned a great deal about her father's area of expertise. Her family was turned out during the war. She and her family wandered north to less war torn lands. She ran away from her former home and has been making her living as a Jeweler for the past few years.
Motivation: To reunite with her old friends; and balancing her hectic life and new jeweler responsibilities is difficult
Ideals: Gifted. Flaws: Cynical, PTSD. Bonds: Job, Adventurer. Occupation: Jeweler
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp. 1 Superior lock.
Shava Amakiir, Female Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a tan costume with the symbols of her god on her torso. Her hair is always cut to a buzz. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a font of random trivia from the lore and stories she has discovered
History: She was always a brilliant, if unscrupulous mind. While studying, she fell in love. They married and had a son. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, In love. Occupation: Bricklayer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Merihim Calm, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head, and he perpetually has his mace ready. He wears his black hair down. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His martial abilities were realized during a raid on his village. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and he has passion for adventuring and risk
Ideals: Fighting, Artistic, Gifted. Bonds: Attractive, Adventurer. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Disguise kit.
Syllin Nagel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears yellow painted combat armor at almost all times. She has a moderate pudge and is not very fit. Her brown hair is lengthy. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: When she was but 4 years old her parents immigrated from the west. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Syllin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Syllin. She has recently gotten a pet goose that steals things from people.
Motivation: To prove her worth to the world; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Criminal record. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 500 sp.
Robert Rothenel, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Beneath his clothing is a huge mess of scar tissue. He wears his golden hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Due to his spouse's obsession with being a Weaver they were divorced and he won custody of their son. He worked as a Ruler, and he later adopted a second son.
Motivation: He has a rivalry with the Church that dominates his actions.
Bonds: Rich, Slave, Attractive, Criminal record, Religious, Family. Occupation: Ruler
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp. Deep green spinel (130 gp).
Gerard Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His skin is fair and his fingers are delicate and long. His auburn hair is greasy and uncared for. His hazel eyes are slightly larger than normal.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a Carter, his mother struggled to pay the bills. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Dwarven people; and wants to work out more often
Ideals: Athletic. Flaws: Ugly, Sensitive, Secretive. Bonds: Poor. Occupation: Spice Merchant
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Red spinel (70 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
