Merihim Torment, Male Tiefling [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears baggy black pantaloons and a green scarf. His red hair is smooth and relatively long. He has gold eyes and a black hat with a green feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Adventurer arts, while his father instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Flaws: Antagonistic. Bonds: Attractive, Mentor, Rich, Adventurer. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. 1 Masterwork Common Melee.
Arnold Yorke, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey painted combat armor at almost all times. His black hair is lengthy and is close to two feet long. His gray eyes lackadaisically let the world flow into them.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. Arnold was born on a far southern plains where he grew up under the tutelage of his father, an expert Engraver. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Elven people; and to prove his worth to the world
Ideals: Persistence. Flaws: Impulsive. Bonds: Immigrant, Poor. Occupation: Engraver
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Coral (70 gp).
Melissa Nash, Female Human [Permalink]
Personal [hide]
Description: She is a husky woman, who wears grey painted combat armor at almost all times. She keeps her blonde hair in a flapper bob. Her gray eyes dart from person to person.
Personality: She has a massive crush on the younger sibling of the Tanner who has hired her part-time. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she's in love
Ideals: Justice. Bonds: Has a crush, Criminal record, Religious. Occupation: Tanner
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 300 sp.
Mijira Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her copper crest is greasy and uncared for. Her eyes are gold and catlike.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She comes from a rich northern family. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, In love. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 7 (-2) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Marastyr Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She typically wears brown cloth garments or leather armor. She is an epitome of beauty. Her hair is long and red with streaks of auburn, and is pulled back with small brown clips. Her gray unseeing eyes seem to look past you.
Personality: Marastyr speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Marastyr lived on a farm with her mother, near the main road leading to a nearby town. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Find a way to reverse the transformation of her sister; and she has decided she is irredeemable
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Criminal record, Family. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 7
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3000 cp.
Ilanis Fahrend, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a violet vest and prefers green and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has white hair. Her green eyes lackadaisically let the world flow into them.
Personality: Ilanis is depressed about a lot of things. She tends to be a nihilist. Energy wise she seems alert and responsive.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A gypsy cursed her at a young age, leading to her ugly appearance. She moves from town to town, unable to find a place to settle.
Motivation: She loathes her own lifestyle; and she has decided she is irredeemable
Ideals: Athletic, Professionalism. Flaws: Ugly, Depressed. Bonds: Immigrant. Occupation: Mercenary
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Soveliss Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He pushes his goals aggressively. He is also a coward if confronted.
History: Soveliss was raised in a hard working conservative environment. He was an athlete and attended two major summer competitions. He never won. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: He feels threatened by others.
Ideals: Athletic. Flaws: Disease, Fearful. Bonds: Attractive, Job. Occupation: Spice Merchant
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Chain shirt.
Williamina Wallace, Female Half-Elf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her skin is fair and her fingers are delicate and long. She has a long blonde ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born into a rich family. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She now mingles about in high society.
Motivation: She feels threatened by others; and she desires power and/or immortality
Flaws: Fearful. Bonds: Job, Adventurer, Rich, Debt. Occupation: Apothecary
Voice: Dutch accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 12 (+1) | 4 (-3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 70 gp.
Quick Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, she is an attractive figure. She wears a pastel coat over a black low-cut shirt, and a broad hat upon her head. Her black fur is lengthy. She tend to wears goggles to shield her eyes.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is a logical person and will generally grow upset if things defy logic and science.
History: She served in the navy to pay for her family's outstanding loans. Like her father and her sister before her, after school she went straight into learning to become a Marshal. She then took over the family business and is one of the better Marshal for hire.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Logical. Bonds: Attractive, Adventurer, Military, Job. Occupation: Marshal
Voice: Slurs words
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 2000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
