Thomas Casilltenirra, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He carries a battered flail and tarnished sai as well. His silver hair is knotted and matted. He wears an eyepatch.
Personality: He likes to make people angry or surprised. He has all his life been fascinated with writing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Thomas was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Thomas's mother didn't care for him much, and the feeling was mutual. He has never given up on his writing dream.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic, Insane. Occupation: Glassblower
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 4 (-3) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Himo Othronus, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan coat over a yellow low-cut shirt, and a deerstalker hat upon his head. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He moves from town to town, unable to find a place to settle.
Motivation: He has a crush on the local Architect; and he wants to get laid
Flaws: Antagonistic. Bonds: Immigrant, Enemies, Has a crush. Occupation: Knight
Voice: Italian accent
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Halfling, Goblin, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Mûzglob Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears just a black suit. His red hair is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Aggressive, abrasive, and angry, Mûzglob embodies much of what other species detest in the Half-Orcs. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: When he was but 8 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mûzglob took refuge in the large cave and found the beat up longbow and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Doctor
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Aquan, Giant
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1800 sp. Iolite (50 gp).
Mishann Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a large black jacket, and carries kukris. She keeps her green crest in a pixie cut. Her red eyes dart from person to person.
Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. She invites people to come help in her community garden.
History: She was born to loving parents in a slum to the north. Like her father and her sister before her, after school she went straight into learning to become a Shepherd. She has worked as a Shepherd like her father before her.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Fighting, Philantrophist. Bonds: Attractive, Poor, Job, Religious. Occupation: Shepherd
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 18 (+4) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 20 pp.
Naamah Trust, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has the majority of her body covered in plate. She has red hair. She has red eyes.
Personality: Eccentric and domineering, Naamah will drive conversation. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Naamah was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Barrister
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 3000 cp.
Modean Chance, Male Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears a black coat over a yellow low-cut shirt, and a feathered hat upon his head. His purple hair is still thick. He has several tiny amber earrings on each ear.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Cursed with unlife at a very young age, Modean has worked very hard to control his curse. He ran away from his former home and has been making his living as a Sellsword for the past few years.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Addict, Disease. Bonds: Rich, Job. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Jet (110 gp).
Aline Vance, Female Human [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses well, typically a more casual-formal manner. Her brown hair is still thick. Her fair skin shows little sign of her aristocratic breeding.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She feeds upon the attention of others.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken as a slave by a traveling circus and forced to perform Days after completing her studies, news broke out that her hometown was attacked by dire rats. Aline was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: A deep hatred of dire rats.
Ideals: Justice. Bonds: Attractive, Slave, Enemies. Occupation: Miller
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp. Amethyst (50 gp).
Traubon Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky brown painted plate armor. His silver hair is styled in orderly dreadlocks. He has a dull look in his green eyes.
Personality: His tongue was cut out and he uses sign language. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Traubon grew up listening to his mother's many stories. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent mother; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Disease. Bonds: Adventurer, Immigrant, Family. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 8 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Solid gold idol (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A small bag of saffron. (90 gp).
Andraste Cithreth, Female Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 4'7". She wears very tight pants and wife beaters, though occasionally she sports a tan coat. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her brown eyes are slightly larger than normal.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is harsh and unforgiving.
History: Andraste was born in the west. At a young age she loved to build and create. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She got away from her former life and has fallen to alcoholism.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and a rival would like her out of the picture
Ideals: Persistence. Flaws: Antagonistic, Addict. Bonds: Criminal record. Occupation: Seamstress
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 16 (+3) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
