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NPC Generator

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Advanced [show]


Pennie Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears tattered old clothes. Her hair is long and chestnut with streaks of auburn, and is pulled back with small white clips. Her ears are large.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is an amazing painter.

History: Born in the west to a Scribe, Pennie learned a great deal about her mother's area of expertise. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She became a Scribe soon after.

Motivation: She has a rivalry with the Church that dominates her actions; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Enemies, Religious. Occupation: Scribe

Voice: Soft and melodious

Attributes [hide]

Pennie Appleblossom, Female Halfling Sorcerer 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. Black pearl (200 gp). 1 Masterwork studded leather.


Social Check DCs


Elysande Mellegaard, Female Half-Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across her face, she wears a yellow cloak and cross-gartered pastel stockings. Her red hair is lengthy and is close to two feet long. She tend to wears goggles to shield her eyes.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She never wears the same outfit twice, unless she absolutely has to.

History: Her father raised her in a mountain cabin. In her 17th year, her parents were killed by a illithids raid, leaving Elysande alone in the world. After a stint in an orphanage, she was adopted. She has never given up on her music dream.

Motivation: A strong sense of loyalty to Tabaxi people; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Nature, Enemies. Occupation: Cook

Voice: Speaks with lips pursed

Attributes [hide]

Elysande Mellegaard, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)17 (+3) 8 (-1)15 (+2)
Skills Deception +4, History +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnome, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp.


Social Check DCs


Fargrim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears brown leather gloves, a brown jacket, and tight pants and is in decent physical shape. His hair is long and white with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. He wears a mask on his face.

Personality: Eccentric and domineering, Fargrim will drive conversation. He receives visions of the future at random moments

History: Born to a pair of adventurers, Fargrim grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Barkeep

Voice: Speaks with back of mouth

Attributes [hide]

Fargrim Daerdahk, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 16 (+3)6 (-2)
Skills Performance +0, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 80 gp. Deep green spinel (70 gp).


Social Check DCs


Theodoric Everleigh, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he dresses like a well dressed Bowyer does. He has a very tight haircut. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Theodoric lived on a farm with his father, near the main road leading to a nearby town. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: Expand his business.

Ideals: Passionate. Flaws: Ugly. Bonds: Job, Enemies, Family. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Theodoric Everleigh, Male Human Sorcerer 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Infernal, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 150 gp.


Social Check DCs


Bertram Yeardley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey feathered hat and grey clothes. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Performer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Ideals: Professionalism, Artistic. Flaws: Antagonistic, Mundane. Bonds: Job. Occupation: Glassblower

Voice: High pitched and raspy

Attributes [hide]

Bertram Yeardley, Male Human Sorcerer 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 4 (-3)13 (+1) 8 (-1)15 (+2)
Skills Arcana +3, Persuasion +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 100 gp.


Social Check DCs


Kody Cornish, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time, and his gloved hand is found clutching a axe. His black hair is greasy and uncared for. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a white middle class family as the only child. Cursed with vampirism at a very young age, Kody has worked very hard to control his curse. He got away from his former life and has fallen to alcoholism.

Motivation: He seems to be bored by most things; and he is unsatisfied with his job

Flaws: Ugly, Addict, Mundane, Disease. Bonds: Job. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Kody Cornish, Male Human Sorcerer 2
Medium (5'6") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)7 (-2) 8 (-1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Sannl Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a skull on it. Her red hair is styled in orderly dreadlocks. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Animals are drawn to her, and she is able to talk to them.

History: Gifted from a young age, Sannl studied abroad. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She is currently in port desperately looking for someone to get her out; and wants to raise her children well

Ideals: Joker, Gifted. Bonds: Poor, Attractive, Slave. Occupation: Blacksmith

Voice: Indian accent

Attributes [hide]

Sannl Aranore, Female Dwarf Sorcerer 3
Medium (4'3") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)14 (+2) 11 (+0)9 (-1)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1600 sp.


Social Check DCs


Boddynock Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'6". He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brown hair is lengthy and is close to two feet long. This blue eyed easterner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a island tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's attracted to the PC; and he wants to get laid

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Nature, Has a crush. Occupation: Miller

Voice: Sensual and smooth

Attributes [hide]

Boddynock Rofferton, Male Gnome Sorcerer 1
Small (3'6") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 16 (+3)10 (+0)
Skills History +2, Stealth +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 gp. 1 Banded mail.


Social Check DCs


Mardnab Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. Her hair is blonde and very short. She has a tattooed face.

Personality: She has always had a great fascination with Halfling culture. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. As a young adult she joined a group advocating for an improvement in Gnomish conditions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero.

Flaws: Racist, Antagonistic. Bonds: Military, Adventurer. Occupation: Stableman

Voice: Mousy voice

Attributes [hide]

Mardnab Lingenhall, Female Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 13 (+1)12 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 600 sp. 1 Half-Plate.


Social Check DCs

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