Five Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His gray fur is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He works hard and plays hard.
History: Five was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Five took refuge in the large cave and found the beat up hammer and armor he uses now. He has set out to sabotage the competition.
Motivation: Expand his business.
Flaws: Hedonist. Bonds: Adventurer, Attractive, Job, Nature. Occupation: Fortune-teller
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
Thea Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. Her black hair is styled in orderly dreadlocks. She wears large thick round spectacles.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Flattery will make her almost putty in your hands.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has money and likes to spend it; and money/treasure
Ideals: Passionate, Gifted. Flaws: Selfish, Insane. Bonds: Rich. Occupation: Healer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 6 (-2) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). 1 Chain shirt.
Zepar Clever, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears a fine chain shirt which he covers with black colored cloaks and clothing. His blue hair is drawn into a tight pony tail with a dagger scrunchie. His white eyes dart from person to person to random spaces in the air.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sellsword arts, while his mother instructed him in etiquette, music and courtly manner. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he's repulsed by the pc
Flaws: Ugly, Emotional, Antagonistic. Bonds: Rich, Religious. Occupation: Sellsword
Voice: Soothing and warm
Attributes [hide]
Medium (6'10") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 18 (+4) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon, Druidic, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Krimmon Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His tied-back hair is black. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others.
Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Immigrant. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 | 0 |
Possessions: 400 gp.
Jebeddo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'6" has a big stupid grin on his face most of the time. He wears a fancy blue suit. His golden hair is cut short with large spiked bangs in the front. His green eyes lackadaisically let the world flow into them.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Jebeddo was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Impeccable. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Nature, Rich. Occupation: Ploughman
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 gp.
Vorka Brixton, Female Half-Orc [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'7" has a big stupid grin on her face most of the time. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. With wild golden hair. She tend to wears goggles to shield her eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with a lost civilization.
History: She was born in the east. Her martial abilities were realized during a raid on her village. She moves from town to town, unable to find a place to settle.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Sensitive. Bonds: Attractive, Adventurer, Immigrant. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A delicate silver chain set with a tourmaline (40 gp). 1 Silk rope. 1 Backpack.
Alexandre Marston, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'10" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy grey suit. His silver hair is cut short. His otherwise smooth face is marked with small tiny scars.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.
Motivation: To unite with his brother; and wants to raise his children well
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Rich, Adventurer, Family. Occupation: Tanner
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp. A miniature golden chest with tiny emeralds lining the top (60 gp).
Nyx Folkor, Female Gnome [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she tends to wear a tan poncho over her likewise colored trousers and shirt. She wears her brown hair down. Her half smiles and brown eyes are beguiling and draw you in.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. From her teen years she was always beautiful and desirable, so people have always doted on her. Since then, she has sought to make the best of life.
Motivation: Wants to raise her children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Optimist, Fighting. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 8 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Anne Burton, Female Human [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She has a large brown mantle and cape that has been intricately interwoven into her grey robe. Her hair is always cut to a buzz. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born several months after her father was called into army service. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she wants nothing more than to rejoin the army
Ideals: Optimist. Flaws: Ugly, Sensitive. Bonds: Military, Immigrant. Occupation: Map Maker
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
