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NPC Generator

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Advanced [show]


Tawna Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: A 3'0" eastern woman, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has done her best to style her brown hair to look like a famous performer. She wears a mask on her face.

Personality: She is overprotective of those who hire her services. She has a habit of throwing herself into exceedingly dangerous situations.

History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has since lost track of the people in her past.

Motivation: Regain custody of her son.

Flaws: Impulsive. Bonds: Guardian, Military, Family. Occupation: Dilettante

Voice: Mumbles to self between sentences

Attributes [hide]

Tawna Strongbones, Female Halfling Sorcerer 2
Small (3'0") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)13 (+1) 16 (+3)11 (+0)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 250 gp.


Social Check DCs


Ida Boleem, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She dresses in yellow turtlenecks beneath a brown coat with white slacks. Her chestnut hair is singed and shortened. Her blue eyes dart from person to person to random spaces in the air.

Personality: She can speak with the recently deceased. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She moved from fad to fad and when she turned 15 she discovered writing. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's attracted to the PC; and wants a kiss

Ideals: Gifted, Artistic, Persistence. Flaws: Ugly. Bonds: Has a crush. Occupation: Actor

Voice: Mumbles to self between sentences

Attributes [hide]

Ida Boleem, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)10 (+0) 9 (-1)13 (+1)
Skills Insight +1, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Eva Perry, Female Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this northern woman wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her hair, while still mostly blonde, has prominent grey streaks. She is very pretty but has cold, dead eyes.

Personality: She dislikes all the random violence that takes place in the north. She is skeptical of what others tell her and is slow to trust.

History: Born to a pair of adventurers, Eva grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and to reunite with her old friends

Ideals: Athletic, Pacifist. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: Uses sign language

Attributes [hide]

Eva Perry, Female Human Sorcerer 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 8 (-1)18 (+4) 13 (+1)13 (+1)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran, Orc, Undercommon, Gnome
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 1000 cp. 1 Silk rope.


Social Check DCs


Seven Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He prefers to wear brown pants and tee shirts. His gray fur is thinning but still full. His ears are large.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Seven does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A freak accident while working with his Brewer father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker. Flaws: Ugly, Depressed, Disease. Bonds: Military. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Seven Of Ebony, Male Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)4 (-3) 11 (+0)15 (+2)
Skills Deception +4, Investigation -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 320 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Alvyn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man wears baggy blue pantaloons and a violet scarf, and sports empty pouches on his belt. His chestnut hair has been sun bleached extensively. He has gleaming, smiling violet eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Animal Trainer business at a young age. In his 18th year, his parents were killed by a gnolls raid, leaving Alvyn alone in the world. After a stint in an orphanage, he was adopted. He became a Animal Trainer soon after.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Flaws: Depressed. Bonds: Adventurer, Job, Enemies. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Alvyn Sympony, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 16 (+3)11 (+0) 9 (-1)9 (-1)
Skills Intimidation +1, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 250 gp.


Social Check DCs


Alberich Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears dark leathers with embroidery. Beneath his clothing is a huge mess of scar tissue. His hair is red, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He enjoys reading and quiet.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Shepherd, but he got bored and became a Architect. He has achieved small success as a Architect.

Motivation: Sabotage a competitor.

Ideals: Logical, Artistic. Bonds: Slave, Attractive, Job. Occupation: Architect

Voice: French accent

Attributes [hide]

Alberich Trueblood, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)14 (+2) 9 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 80 gp.


Social Check DCs


Matilda Peyton, Female Human [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears clothing that is held on in multiple layers but all of it is in poor condition. She has dyed her greying white hair a little too much giving a sharp white color. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the recently deceased. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She served in the navy to pay for her family's outstanding loans. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She has been a successful dealer in antiques buying low and selling high.

Motivation: She has money and likes to spend it; and retire the richest woman in the north

Ideals: Gifted, Entrepeneur. Bonds: Poor, Attractive, Military. Occupation: Performer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Matilda Peyton, Female Human Sorcerer 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Intimidation +3, Religion +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 2000 cp.


Social Check DCs


Tricking Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her fur is lavender, silky, and of moderate length. Her hazel unseeing eyes seem to look past you.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is obsessed with finding treasure.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Tricking and her spouse have recently divorced.

Motivation: She has passion for adventuring and risk; and her religion dominates her actions

Flaws: Disease, Antagonistic. Bonds: Adventurer, Attractive, Religious. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Tricking Shoe, Female Tabaxi Sorcerer 2
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)15 (+2) 16 (+3)11 (+0)
Skills History +4, Performance +2
Senses Passive Perception 13
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 310 gp.


Social Check DCs


Millicent Blyth, Female Human [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She likes to wear ponchos typically of a light brown in addition to tight pants. She has a long red ponytail with little hanging trinkets. She has a dull look in her violet eyes.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Humans. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised in a forest tribe. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their son. She worked as a Scribe, and she later adopted a second son.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and regain custody of her son

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Nature, Immigrant, Debt. Occupation: Scribe

Voice: Puts emphasis on the wrong words

Attributes [hide]

Millicent Blyth, Female Human Sorcerer 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)12 (+1) 12 (+1)17 (+3)
Skills Athletics +1, Perception +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp. Blue quartz (13 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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