Georgina Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: A middle-aged woman, she typically wears red cloth garments or leather armor, and is pretty ugly. Her hair, while still mostly black, has prominent grey streaks. Her face is covered beneath a completely black helmet.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she has decided she is irredeemable
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Criminal record. Occupation: Crown-heir
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Solid gold idol (600 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Isabella Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. She wears her golden hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in a small village she learned the ways of the warrior from her mother. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Sellsword and was forced into it by her family; and to get a good night's sleep
Ideals: Fighting. Flaws: Ugly, Insomniac, Sensitive. Bonds: Family. Occupation: Sellsword
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Half-Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 100 sp. 4 Antitoxin.
Naal Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His chestnut hair is drawn into a tight pony tail with a rose scrunchie. His hazel eyes are slightly larger than normal.
Personality: Cocky and sure of himself, he believes he is the best Scribe born in the past three hundred years. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Naal was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Scribe work with an outfit from a few towns over. Scribe work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.
Motivation: He's looking for his big break; and sabotage a competitor
Ideals: Fighting. Bonds: Job, Has a crush, Adventurer, Family. Occupation: Scribe
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
Sarah Copeland, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear brown clothing when she does not wear armor. Her blonde hair is slicked back into a classic pompadour. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Sarah will drive conversation. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Sold as a small child to a slaver, Sarah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Sarah was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sarah decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: She's looking for her big break; and she desires power and/or immortality
Ideals: Extrovert, Impeccable. Flaws: Ugly. Bonds: Mentor, Criminal record, Adventurer. Occupation: Carter
Voice: Switch between two voices
Attributes [hide]
Medium (4'11") Human, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 190 gp.
Seere Dread, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she has a large green mantle and cape that has been intricately interwoven into her violet robe. Her purple hair is heavily combed to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is fixated on the number 75. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A few years later when the east was not economically sound they moved to her current location. She has never given up on her writing dream.
Motivation: She is not mentally stable, and does not behave rationally; and she has passion for adventuring and risk
Ideals: Artistic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (5'11") Tiefling, Neutral Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Elven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Traubon Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. His blonde hair is smooth and relatively long. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with lycanthropy at a very young age, Traubon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to get a good night's sleep
Flaws: Depressed, Antagonistic, Disease, Insomniac, Greedy. Occupation: Map Maker
Voice: Aggressive tone
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 7 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 sp.
Mardnab Sympony, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears a blue vest and prefers red and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her face is covered beneath a completely black helmet.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was born the only child of a wealthy merchant. Her father was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Entrepeneur, Impeccable. Flaws: Ugly, Shy. Occupation: Tailor
Voice: Scratchy, weak
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Faran Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses like a well dressed Painter does. His hair is long and brown with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. He has a dull look in his brown eyes.
Personality: He speaks before he thinks and is too direct. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He hasn't been sleeping well lately.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to get a good night's sleep
Flaws: Impulsive, Insomniac. Bonds: Job, Religious, Debt. Occupation: Painter
Voice: Smooth and feminine
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 10 (+0) | 17 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Ignan, Goblin
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Ildrex Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green costume with the symbols of strength on his torso. He carries a battered greataxe and tarnished hand crossbow as well. His crest is short and copper. His red unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Ildrex was born in the south. At a young age he loved to build and create. Cursed with a spirit at a very young age, Ildrex has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Persistence. Flaws: Disease, Sensitive. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 80 pp.
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Their contribution stands as a beacon of hope for all adventurers!