Hupe Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He typically wears a sleeveless long coat of deep red leather and dull pastel iron scale mail. He wears a small hat to cover his moderate length black hair. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the west to a Locksmith, Hupe learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Locksmith for the past few years.
Motivation: A deep hatred of illithids; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 300 gp.
Giselle Wilberforce, Female Human [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her auburn hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born into a rich family. A gypsy cursed her at a young age, leading to her ugly appearance. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Money/treasure.
Flaws: Ugly, Shy, Antagonistic. Bonds: Rich. Occupation: Stableman
Voice: Scratchy, weak
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1600 sp.
Frug Reese, Male Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a blue coat over a black low-cut shirt, and a broad hat upon his head. His white hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: Frug is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: He wants to get laid; and to be a priest again
Ideals: Extrovert, Gifted. Bonds: Attractive, Job, Has a crush. Occupation: Shoemaker
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 17 (+3) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Ignan, Draconic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1100 sp.
Serpent Wing, Female Tabaxi [Permalink]
Personal [hide]
Description: A 6'3" eastern woman, she is wearing a tight brown one piece outfit complete with pants, hood, and a cape. Her beige fur is drawn into a tight pony tail with a butterfly scrunchie. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a pair of adventurers, Serpent grew up listening to her mother's many stories. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She's since become an addict/alcoholic.
Motivation: Wants to raise her children well; and to reunite with her old friends
Ideals: Joker. Flaws: Impulsive, Addict. Bonds: Adventurer, Family. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Loopmottin Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'2" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a colorful flower in her blonde hair. Her eyes are amber and catlike.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has all her life been fascinated with dancing.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She has had some formal dancing training, and achieved minor success. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Retire the richest woman in the south.
Ideals: Entrepeneur, Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Ploughman
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Arara Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy tan dress. She carries with her a set of bows on her belt, each one with a ruby on the hilt. Her chestnut hair is still thick. She wears crescent spectacles with a black brim.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. A friendly and beautiful Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Arara has worked very hard to control her curse. She has dedicated herself to building a better world.
Motivation: Wishes to resurrect an old love; and she desires power and/or immortality
Ideals: Fighting, Philantrophist. Flaws: Disease. Bonds: Attractive, Adventurer, In love. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Synthrin Jharthraxyn, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is renowned for her bright black dresses and hats. Her crest is silver and curly. She wears large thick round spectacles.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Synthrin took refuge in the large cave and found the beat up kukri and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Ideals: Optimist. Flaws: Shy, Disease. Bonds: Nature, Job. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 5000 cp.
Hadwisa Gentry, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a yellow shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her brown hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: This woman loves writing and to teach people writing more than just about anything. She plays an instrument quite well.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her mother had invested heavily in several trade routes and wanted her to inherit them. Due to her spouse's obsession with being a Miner they were divorced and she won custody of their son. She worked as a Spice Merchant, and she later adopted a second son.
Motivation: Money/treasure; and wants a kiss
Ideals: Artistic. Bonds: Rich, Family, Has a crush. Occupation: Spice Merchant
Voice: Old Prospector
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Gnome, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Dagger In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a mite stocky and wears an entirely pastel suit with green socks and a vest with buckled shoes. Her beige fur is matted, messy, and big. Her otherwise smooth face is marked with small tiny scars.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has all her life been fascinated with poetry.
History: Born in the north to a Bather, Dagger learned a great deal about her mother's area of expertise. Over the years she perfected her riding and shooting skills. She bought a pickaxe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To be a Herbalist again; and sabotage a competitor
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Bather
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 200 sp. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!