Two Llamas Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is portly but not overly obese. Her red fur is kept up in a ponytail inside a feathered hat. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Joker. Bonds: Attractive, Family, Adventurer, Immigrant. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Infernal, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Elegant Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She dresses well, typically a more casual-formal manner. Her black fur is slicked back into a classic pompadour. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.
History: She got into the Banker business at a young age. Her childhood dream was to be a Dyer, but she was a colossal failure. She tends to her Banker job now, and dutifully fulfills any obligations she has.
Motivation: To be a Dyer again.
Ideals: Athletic. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp.
Hork Gracey, Male Half-Orc [Permalink]
Personal [hide]
Description: A 5'11" eastern man, he is renowned for his bright white suits and hats. His white hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Hork was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Hork's father didn't care for him much, and the feeling was mutual. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Meet up once more with his childhood friend; and wants his loneliness to end
Flaws: Antagonistic. Bonds: Immigrant, Military, Has a crush, Adventurer. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Brown-green garnet (60 gp). 1 Masterwork Common Melee.
Folgûm Byron, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in an above average manner. His brown hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He would rather hide behind his crafts than deal with other people.
History: He got into the Mayor business at a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He inherited the family business which he has now maintained for 9 years.
Motivation: To be a Tailor again.
Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Attractive, Job. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 8 (-1) | 5 (-3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 gp.
Barbena Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. She is physically well-built. She sports white long hair. Her green eyes are passionate and lively.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She comes from a rich eastern family. She has chosen to use the inheritance that was left to her frivolously. She inherited the family business which she has now maintained for 15 years.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Ideals: Optimist. Bonds: Rich, In love, Job, Attractive. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 340 gp. Malachite (7 gp). Amethyst (60 gp). Banded agate (7 gp).
Thea Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She is physically well-built. Her red hair is unkempt and raggedy. She is baby faced.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She receives visions of the future at random moments
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her druidic abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 4 years.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Banker
Voice: Low range voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Kyle Thackeray, Male Human [Permalink]
Personal [hide]
Description: This western man wears a brown costume with the symbols of luck on his torso. His clothes are grease stained in places. His white hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Kyle took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Gifted, Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Assassin
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 220 gp. 1 Masterwork Common Ranged Weapon.
Jade Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'2", this man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His beige fur is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.
Motivation: To be a Priest again; and he's repulsed by the pc
Flaws: Ugly, Addict, Shy, Hedonist, Antagonistic. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp.
Damakos Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, black cloak. His black hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: He likes to make people angry or surprised. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Damakos grew up listening to his father's many stories. He worked as a nervous Spy and found it very stressful. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he wants to get laid
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Job, Has a crush. Occupation: Spy
Voice: Hollow voice
Attributes [hide]
Medium (6'0") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
