Whurbin Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers red and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair has been sun bleached extensively. His fierce brown eyes like to dwell on things.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Whurbin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To protect his home.
Flaws: Ugly, Hedonist. Bonds: Guardian, Military, Religious. Occupation: Layabout
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 3 Smokesticks.
Caramip Gummen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed club, just in case. She is an epitome of beauty. Her brown hair is slicked back into a classic pompadour. Her eyes are green and catlike.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a font of random trivia from the lore and stories she has discovered
History: She was born at the edge of vast plains. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To pay off her debts; and to share knowledge with the world
Ideals: Philantrophist, Logical. Bonds: Attractive, Nature, Debt. Occupation: Miller
Voice: Scratchy, weak
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 16 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Thervan Fasharash, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tan broad hat and tan clothes. His blonde hair is lengthy and is close to two feet long. His green eyes dart from person to person.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast mountains. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He left for the east, certain he would find work there.
Motivation: He doesn't get along with people that don't share his tastes; and to end his boredom
Ideals: Impeccable. Flaws: Mundane, Impulsive. Bonds: Immigrant, Nature, Criminal record. Occupation: Beggar
Voice: Stutters
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Magnifying glass. 1 Masterwork Thieves’ tools.
Thomas Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. His violet eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He would rather hide behind his crafts than deal with other people.
History: He was raised in a white middle class family as the only child. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Artistic. Flaws: Mundane, Shy. Bonds: Attractive, Has a crush. Occupation: Scribe
Voice: Low range voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Druidic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Direcris Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). He has dyed his greying silver crest a little too much giving a sharp silver color. His eyes, though not visible through his cowl, are red.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born at the edge of vast island. He worked as a nervous Mason and found it very stressful. He has worked as a Mason like his mother before him.
Motivation: Many dire rats want him driven away; and someone believes him a fraud
Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Job, Enemies. Occupation: Mason
Voice: Creaky witch voice
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp. Coral (140 gp). 2 Antitoxin.
Dworic Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his nunchaku. His red hair is styled in orderly dreadlocks. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Flaws: Addict, Secretive. Bonds: Criminal record, Religious. Occupation: Weaver
Voice: Low range voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 200 gp.
Gilbert Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a violet costume with the symbols of the four houses of cards on his torso. He has a hunchback. He wears his blonde hair down. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.
History: Born in the north to a Performer, Gilbert learned a great deal about his father's area of expertise. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He became a Performer soon after.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Performer
Voice: Australian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 7
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 120 gp.
Maegan Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Glassblower. She keeps her long white hair kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born to loving parents in a slum to the west. She dropped out of school before completing her studies. She has been a successful dealer in antiques buying low and selling high.
Motivation: Wants her loneliness to end; and she has a crush on the local locksmith
Ideals: Athletic, Logical, Entrepeneur. Flaws: Ugly. Bonds: Poor, Has a crush. Occupation: Glassblower
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 13 (+1) | 9 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 12000 sp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Euphemia Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has dyed her greying blonde hair a little too much giving a sharp blonde color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: Eccentric and domineering, Euphemia will drive conversation. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Sabotage a competitor; and meet up once more with her childhood friend
Ideals: Extrovert, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 8 (-1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1900 sp.
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Their contribution stands as a beacon of hope for all adventurers!
