Azzakh Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. His bronze crest is greasy and uncared for. His eyes are likewise red.
Personality: Azzakh speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small mountains village. His mother was a soldier and died while he was still young. Azzakh was left his mother's suit of armor and trained in its use and care. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Nature, Military. Occupation: Sellsword
Voice: Shortens vowels
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 200 gp.
Beloril Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears bulky brown painted plate armor. His white hair is kept up in a ponytail inside a deerstalker hat. His violet eyes have a joyful gleam in them most of the time.
Personality: Beloril hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He feeds upon the attention of others.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To clean up the streets; and he is content
Ideals: Artistic, Athletic. Flaws: Mundane. Bonds: Attractive, Guardian. Occupation: Mason
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 500 gp.
Maegan Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'10", this woman is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a top hat to cover her moderate length chestnut hair. Her eyes, though not visible through her cowl, are hazel.
Personality: Aggressive, abrasive, and angry, Maegan embodies much of what other species detest in the Halflings. Energy wise she seems alert and responsive.
History: Gifted from a young age, Maegan studied abroad. Through the years after Maegan was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Maegan's mother didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-orc artifacts is her passion
Ideals: Professionalism, Gifted. Flaws: Antagonistic, Secretive. Bonds: Adventurer. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp.
Enna Nailo, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a fancy tan dress. She has done her best to style her black hair to look like a famous performer. She has blue eyes.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She also is a firm believer in the womanly ideal.
History: Enna was born with her father's beautiful face. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has built up a small fortune and can afford her own way.
Motivation: She would like to get married and retire; and to settle down with her crush
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Family, Rich, Has a crush. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp.
Surina Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a robe, a symbol of death around her neck, and a lance on her belt and is in decent physical shape. Her red crest is unkempt and raggedy. Her thin eyebrows rest above her beady red eyes.
Personality: She is extraordinarily eccentric. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born to loving parents in a slum to the south. A gypsy cursed her at a young age, leading to her ugly appearance. She is untrained/undisciplined, which makes her dangerous.
Motivation: Retire the richest woman in the south.
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Body Guard
Voice: Rolls R's
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Infernal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Lia Jordan, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears rags and sports a simple walking cane, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is skeptical of what others tell her and is slow to trust.
History: Lia lived on a farm with her mother, near the main road leading to a nearby town. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She now travels the world, in search of power and loot.
Motivation: To unite with her brother; and she has comitted a past crime that haunts her to this day
Ideals: Optimist. Flaws: Shy. Bonds: Poor, Family, Adventurer, Criminal record. Occupation: Locksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 100 gp.
Aramil Withrethin, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing tan shirts, loose pants, and blazers most of the time. His golden hair is styled in orderly dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Gifted from a young age, Aramil studied abroad. A gifted student he started as a Navigator, but he got bored and became a Armorer. He has worked as a Armorer like his mother before him.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Immigrant. Occupation: Armorer
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Neutral Good (CR 2)
Armor Class 7
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 8 (-1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 pp.
Therlin Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She is wearing a perfectly clean shirt and pair of pants. She wears her black hair down. Her amber eyes are passionate and lively.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was always a brilliant, if unscrupulous mind. When money was particularly tight she was walking through alleys when she overheard a Gardener hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and she's repulsed by the pc
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor, Enemies. Occupation: Gardener
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 1300 sp.
Faran Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears just a white suit. He has a hunchback. His blonde hair is knotted and matted. His eyes are a pleasant green.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He is a Lycanthrope in disguise. There was a wharf not far from home where he often wandered off to fish. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Knight
Voice: Voice breaks
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
