Jaxi Raghthroknaar, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a green collared shirt and tan skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. Her crest is greying and her face has many wrinkles. Her eyes are likewise gold.
Personality: Jaxi speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jaxi took refuge in the old dungeon and found the beat up longsword and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption
Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Immigrant, Criminal record. Occupation: Fortune-teller
Voice: Rolls R's
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 3)
Armor Class 8
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 6 (-2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 8000 cp.
Namfoodle Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this man dresses well, wearing blue shirts, loose pants, and blazers most of the time. His blonde hair is thinning but still full. This amber eyed northerner is not easily forgotten.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was raised in a mountains tribe. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has worked as a Dyer like his father before him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Bonds: Attractive, Job, Nature, Criminal record. Occupation: Dyer
Voice: German accent
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1000 sp. 1 Everburning torch.
Beiro Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He wears dark leathers with embroidery. He wears his auburn hair up. His eyes are green and he is always smoking a pipe.
Personality: He is a hateful person. He taunts others and blames them for his problems. He can't help but pocket interesting objects he comes across
History: A powerful slaver made him what he is. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Addict. Bonds: Attractive, Criminal record, Mentor. Occupation: Weaver
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 7 (-2) | 12 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 60 gp. 1 Silver holy symbol.
Karash Ainsley, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears many layers of old clothing at all times. He has auburn hair. He has gleaming, smiling violet eyes.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: Born to a pair of adventurers, Karash grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 12 (+1) | 5 (-3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 4000 cp. Blue quartz (4 gp). 1 Masterwork Common Melee.
Rathkran Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing the road beaten gear of a warrior. His crest is green and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Always inclined to offer people food he seems plenty friendly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Money/treasure; and to get a good night's sleep
Ideals: Fighting, Athletic, Philantrophist, Optimist. Flaws: Insomniac. Bonds: Rich. Occupation: Masseuse
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Sylvan, Orc
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 50 gp.
Tûhorn Langdon, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and carries greataxes. His brown hair is unkempt and raggedy. He has gleaming, smiling brown eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a Navigator, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has decided he is irredeemable; and he loathes his own lifestyle
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Carter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Everard Soames, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is cut jaggedly and amateurishly. His eyes are a pleasant gray.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Everard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the east. He was an athlete and attended two major summer competitions. He never won. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister
Ideals: Fighting, Athletic. Bonds: Attractive, Family, Poor. Occupation: Ploughman
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Coral (140 gp). Peridot (80 gp). 1 Everburning torch.
Morkral Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, grey, dusty cloak. His moppish golden hair is in a traditional bowl cut. His green eyes dart from person to person to random spaces in the air.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Weaver business at a young age. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. In the meantime he has taken over work as a Weaver and occasionally as a mercenary.
Motivation: A strong sense of loyalty to Elven people; and elven compassion
Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Slave, Job, Adventurer. Occupation: Weaver
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Everburning torch.
Gynnie Wiseacre, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She has wavy silver hair. She has a tattooed face.
Personality: Calm and collected, she is a well trained Sellsword. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born into a rich family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sellsword work with an outfit from a few towns over. Sellsword work suited her well, and with each successful project, she earned more gold and more respect from her peers. She became a Sellsword soon after.
Motivation: She has comitted a past crime that haunts her to this day; and expand her business
Flaws: Insane. Bonds: Rich, Job, Criminal record. Occupation: Sellsword
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 40 gp. Brown-green garnet (130 gp). 1 Masterwork Uncommon Weapon.
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