Rurik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he is wearing a long, grey, dusty cloak. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised in a desert tribe. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He struck the Carpenter job and began his own company from there.
Motivation: A rival would like him out of the picture; and he has decided he is irredeemable
Flaws: Ugly, Insomniac. Bonds: Poor, Job, Criminal record, Nature. Occupation: Carpenter
Voice: Booming voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 20 gp. 1 Masterwork Common Melee.
Eida High-hill, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'8", this woman wears a fancy white dress. Her black hair is braided into rings. Her gray eyes are passionate and lively.
Personality: She is witty, but her monotone delivery comes off as unnerving Energy wise she seems alert and responsive.
History: Eida was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: She's repulsed by the PC; and revenge
Ideals: Joker, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 130 gp. 1 Smokesticks.
Rosalind Jethro, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively, and she perpetually has her spear ready. She wears a Stetson hat to cover her moderate length silver hair. Her blue eyes are slightly larger than normal.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born the only child of a wealthy merchant. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rosalind fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Tailor
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Bardryn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears brown leather gloves, a brown jacket, and tight pants. Her silver hair is greasy and uncared for. Her thin eyebrows rest above her beady blue eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is lazy and tries to find solutions quickly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Bardryn was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Bardryn's mother didn't care for her much, and the feeling was mutual. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She's repulsed by the PC.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Lazy. Bonds: Immigrant. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 17 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 20 (+5) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 190 gp. An abacus with copper, silver and gold markers (120 gp). 1 Half-Plate.
Ulfgar Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many red ritualistic tattoos. He wears a brown cloak and cross-gartered red stockings. His golden hair is singed and shortened. His face is scarred and worn.
Personality: A deeply religious man he believes everything happens for a reason. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to loving parents in a slum to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Armorer, but doesn't like to broadcast it.
Motivation: He is terrified, and will act out of fear; and to be a armorer again
Flaws: Ugly, Fearful. Bonds: Religious, Poor, Job. Occupation: Sculptor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 150 gp. Hematite (8 gp).
Bhevek Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair is long and unkept. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is business-like. He takes instructions and follows them to the letter. He is lazy, self-centered, vain, and jealous.
History: His parents moved while he was still in utero so he is the first generation to be born here. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the north, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and he is not mentally stable, and does not behave rationally
Ideals: Professionalism. Flaws: Ugly, Insane, Selfish, PTSD. Bonds: Immigrant. Occupation: Sage
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 9 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Brown-green garnet (150 gp).
Sammal Dischord, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears just a green suit. He has styled his brown hair well, parting it to the left. This gold eyed easterner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also has developed a complete distrust of the Healer profession.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Sammal was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job
Flaws: Mundane. Bonds: Job, Religious, Military. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Infernal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
Adran Holimion, Male Half-Elf [Permalink]
Personal [hide]
Description: He sports yellow clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His hair is auburn and curly. His half smiles and blue eyes are beguiling and draw you in.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.
History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.
Motivation: He feels kind of lost in life; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Pacifist. Bonds: Attractive, Nature, Slave. Occupation: Animal Trainer
Voice: Pirate accent
Attributes [hide]
Medium (5'6") Half-Elf, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Rock crystal (50 gp).
Peter Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He usually wears his violet robe and has his nunchaku always slung over his shoulder. His moppish red hair is in a traditional bowl cut. His eyes are gray and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Peter is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast island. His druidic abilities were realized during a raid on his village. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Regain custody of his son; and wants to raise his children well
Ideals: Justice, Gifted. Bonds: Enemies, Nature, Family. Occupation: Laborer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 3200 sp.
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