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NPC Generator

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Advanced [show]


Birel Aloro, Female Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. Her attire stands in sharp contrast to her axe, which is beautifully polished and possesses an ornate carving of a clover on it. Her head has been shaved. She has several tiny aquamarine earrings on each ear.

Personality: She hates Elves with a passion. As such she is filled with self loathing. She is lazy and tries to find solutions quickly.

History: She was born a particularly ugly child, much to the horror of her parents. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Money/treasure; and a strong sense of loyalty to dwarven people

Flaws: Ugly, Racist, Lazy. Bonds: Rich. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Birel Aloro, Female Elf Sorcerer 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)7 (-2) 16 (+3)16 (+3)
Skills Intimidation +5, Religion +0
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 cp.


Social Check DCs


Sorath Death, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is wearing colorful clothing, dressed as a Locksmith. She has wavy chestnut hair. Her fierce black eyes like to dwell on things.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born at the edge of vast plains. Sorath was born on a far northern plains where she grew up under the tutelage of her father, an expert Locksmith. She now spends her time doing works of charity.

Motivation: To reunite with her absent father; and to unite with her brother

Ideals: Athletic, Philantrophist. Flaws: Secretive. Bonds: Nature, Immigrant, Family. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Sorath Death, Female Tiefling Sorcerer 3
Medium (4'10") Tiefling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Medicine +5, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 300 gp.


Social Check DCs


Griselda Bentham, Female Human [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is wearing colorful clothing, dressed as a Baker. Her hair is always cut to a buzz. She has gleaming, smiling hazel eyes.

Personality: She hates Humans with a passion. As such she is filled with self loathing. She misses her home and complains about the freezing weather, even in summer.

History: When she was but 8 years old her parents immigrated from the east. She worked as a nervous Baker and found it very stressful. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like her out of the picture

Ideals: Athletic. Flaws: Racist. Bonds: Immigrant, Job, Adventurer, Criminal record. Occupation: Baker

Voice: Scottish accent

Attributes [hide]

Griselda Bentham, Female Human Sorcerer 2
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)12 (+1) 17 (+3)8 (-1)
Skills Athletics +2, Insight +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 160 gp. Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Solid gold idol (300 gp).


Social Check DCs


Alston Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His tied-back hair is black. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Alston was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and a deep hatred of drow

Ideals: Justice, Extrovert. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Sailor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Alston Maekkelferce, Male Gnome Sorcerer 2
Small (3'3") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)8 (-1) 8 (-1)15 (+2)
Skills Deception +4, Religion +1
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Tree Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a brown and tan handkerchief worn on his right side, and sports empty pouches on his belt. His top hat is riddled with cuts and holes. His hazel eyes lackadaisically let the world flow into them.

Personality: He dislikes all the random violence that takes place in the west. Tree is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Tree was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.

Motivation: Many dire rats want him driven away; and money/treasure

Ideals: Pacifist. Flaws: Ugly. Bonds: Family, Mentor, Rich, Enemies. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Tree Treat, Male Tabaxi Sorcerer 1
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Athletics +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 6000 cp.


Social Check DCs


Alex Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He is the product a well kept family trust fund and as such has never really known need. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Body Guard

Voice: Jamaican accent

Attributes [hide]

Alex Wellington, Male Human Sorcerer 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Ignan, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 30 gp. Brass mug with jade inlays (300 gp). 1 Alchemist’s fire.


Social Check DCs


Zepar Heal, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man dresses like a well dressed Fisher does. His purple hair is matted, messy, and big. His face is scarred and worn.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He takes great joy in being the best Fisher in town.

History: The child of a Bookbinder, who enjoyed hunting, Zepar was taken on many hunting expeditions. He helped his mother out around the business and became quite the natural. He's also a talented Bookbinder, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Poor, Nature. Occupation: Fisher

Voice: Laughs frequently while speaking

Attributes [hide]

Zepar Heal, Male Tiefling Sorcerer 2
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Deep green spinel (120 gp). Deep green spinel (120 gp). Red-brown spinel (120 gp). 1 Superior lock.


Social Check DCs


Dagnal Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She very much looks the part of a Spice Merchant. Her golden hair is thinning but still full. Her otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of herself, she believes she is the best Spice Merchant born in the past three hundred years. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She has passion for adventuring and risk; and further expansion of business

Ideals: Persistence, Gifted. Bonds: Job, Attractive, Adventurer. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Dagnal Dankil, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 9000 cp.


Social Check DCs


William Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'10" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: The child of a Soapmaker, who enjoyed hunting, William was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Bounty Hunter

Voice: Farmer accent

Attributes [hide]

William Amakiir, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)9 (-1) 14 (+2)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs

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