Drifting Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. He wears a feathered hat to cover his moderate length black fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the south. Drifting was born on a far southern forest where he grew up under the tutelage of his mother, an expert Locksmith. He left for the south, certain he would find work there.
Motivation: He is content; and he wants to get laid
Ideals: Opinionated, Joker. Bonds: Immigrant, Attractive, Poor. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp.
Bimpnottin Ningel, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red stubble. She wears long strands of ruby and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has a hunchback. She has slicked back red hair. Her fierce blue eyes like to dwell on things.
Personality: Calm and collected, she is a well trained Barrister. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born several months after her mother was called into army service. She worked as a nervous Barrister and found it very stressful. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Military. Occupation: Barrister
Voice: American accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1700 sp. Hematite (11 gp). Coral (60 gp). 1 Hourglass. 1 Climber’s kit. 1 Masterwork manacles.
Fargas Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he dresses like a well dressed Carter does. His tied-back hair is white. His skin is flawless and his gray eyes scan people very quickly.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He pushes his goals aggressively. He is also a coward if confronted.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has set out to sabotage the competition.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Fearful. Bonds: Job, Attractive, Slave. Occupation: Carter
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 330 gp. 1 Masterwork Common Melee.
Ida Copeland, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a simple brown robe with tan stripes complete with hood. She wears her silver hair down. Her eyes are likewise hazel.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a small toy that she constantly fidgets with.
History: Ida was born with her father's beautiful face. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A rival would like her out of the picture; and meet up once more with her childhood friend
Flaws: Addict. Bonds: Attractive, Adventurer, Criminal record. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (4'7") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Smoky quartz (40 gp).
Silvo Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he has the majority of his body covered in plate, and is pretty ugly. He keeps his long auburn hair kept up in a rat tail. His amber eyes peer out from beneath his wide-brimmed white hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Professionalism, Philantrophist. Flaws: Ugly. Bonds: Rich. Occupation: Miller
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 8000 cp. 4 Tanglefoot bags.
Cloud Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her fur is black and very short. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She does not believe in violence as a means to an end. She is a dedicated Bather but believes her peers are too gung-ho.
History: Gifted from a young age, Cloud studied abroad. After coming to the age of reason, Cloud took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She used her abilities to trick people and travel the world for free.
Motivation: Many goblins want her driven away; and seeks redemption
Ideals: Pacifist, Gifted. Bonds: Enemies, Criminal record. Occupation: Bather
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Druidic, Auran
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Carrie Il-Song, Male Half-Elf [Permalink]
Personal [hide]
Description: 4'11" and muscular, this eastern man wears a violet shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His hair is brown, silky, and of moderate length. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: While he acts the brute, he is far gentler than he would appear. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born the only child of a wealthy merchant. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is wracked by social anxiety; and wants to work out more often
Ideals: Athletic, Fighting, Entrepeneur. Flaws: Fearful. Bonds: Attractive. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
Nurkara Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'1" and wears a grey collared shirt and violet skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her hair is always cut to a buzz. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Nurkara was born in the south. At a young age she loved to build and create. After coming to the age of reason, Nurkara took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Gifted, Persistence. Flaws: Depressed. Bonds: Attractive, Adventurer. Occupation: Barkeep
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 230 gp.
Uadjit Clethtinthiallor, Female Dragonborn [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather, and she perpetually has her morningstar ready. She keeps her green crest in a flapper bob. Her eyes are a pleasant gold.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is frequently practicing swordplay.
History: The child of a Banker, who enjoyed hunting, Uadjit was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Uadjit took refuge in the old dungeon and found the beat up morningstar and armor she uses now. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uadjit fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Military, Nature, Religious. Occupation: Bookbinder
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Golden pearl (100 gp).
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