Dagger On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a pastel cloak and cross-gartered brown stockings, and is pretty ugly. His fur, while still mostly gray, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.
Personality: Dagger hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Further he is a bit of a stoner and is frequently out of it.
History: Born to a pair of adventurers, Dagger grew up listening to his father's many stories. His childhood dream was to be a Seamstress, but he was a colossal failure. He has worked as a Fortune-teller like his father before him.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Ugly, Addict. Bonds: Adventurer, Job. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 2800 sp. Rich purple corundum (400 gp). Rhodochrosite (9 gp). Pink pearl (70 gp).
Randal Palomarez, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has shaved his head bald. His fierce gray eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The war was a terrible time for him, and Randal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He wants nothing more than to rejoin the army; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Depressed, Disease. Bonds: Military, Adventurer. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Infernal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Hematite (14 gp). Tourmaline (60 gp). Eye agate (14 gp).
Wiggens Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing a long, tan, dusty cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is still thick. He has hazel eyes.
Personality: He has a massive crush on the younger sibling of the Masseuse who has hired him part-time. Further he is a bit of a stoner and is frequently out of it.
History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants a kiss; and he's attracted to the pc
Flaws: Addict, PTSD. Bonds: Attractive, Has a crush, Immigrant. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Druidic, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Bhevek Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a white coat over a green low-cut shirt, and a top hat upon his head. With a patchy red beard and wild red hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.
History: He was born in the west. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: To protect his home; and to clean up the streets
Ideals: Joker, Gifted. Bonds: Immigrant, Job, Guardian. Occupation: Bricklayer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (2'11") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 500 sp.
Fax Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who does not wear sleeves and tends to eschew shirts when he can avoid it, he is not a threatening figure. His black crest, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.
Personality: He speaks before he thinks and is too direct. Fax enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He served in the navy to pay for his family's outstanding loans. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Flaws: Impulsive, Hedonist. Bonds: Attractive, Military, Adventurer. Occupation: Map Maker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp. 1 Masterwork Common Melee.
Trynnicus Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear flannel. He wears his silver crest up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He can't help but pocket interesting objects he comes across
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He wants revenge against illithids; and he has decided he is irredeemable
Flaws: Shy, Secretive. Bonds: Criminal record, Nature, Enemies. Occupation: Beggar
Voice: Jittery and nervous
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 700 sp. Bloodstone (30 gp). 1 Masterwork Common Melee.
Bertram Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large red tufts of hair around his ears. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Apothecary
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. Tourmaline (90 gp).
Duvamil Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: A 3'0" northern woman, she is wearing colorful clothing, dressed as a Hunter. She is bald on top and has large auburn tufts of hair around her ears. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born into a rich family. She was an apprentice working in her father's forge. Since then, she has sought to make the best of life.
Motivation: An old rival family wants her found; and money/treasure
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 5000 cp. Iolite (80 gp).
Morkral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a grey coat over a red low-cut shirt, and a wide-brimmed hat upon his head. His long black hair reaches down to his waist. His skin is flawless and his gray eyes scan people very quickly.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Morkral was born with his mother's beautiful face. Because his mother participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. After a long history of fighting, Morkral and his spouse have recently divorced.
Motivation: A deep hatred of drow; and revenge
Flaws: Antagonistic. Bonds: Attractive, Mentor, Immigrant, Enemies. Occupation: Interpreter
Voice: Russian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!