Williamina Devore, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing a perfectly clean shirt and pair of pants. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a cross on it. She has wavy chestnut hair. Her violet eyes dart from person to person.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was raised in a forest tribe. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has set out to sabotage the competition.
Motivation: She has decided she is irredeemable; and she has passion for adventuring and risk
Ideals: Optimist. Bonds: Attractive, Job, Nature, Criminal record, Adventurer. Occupation: Spice Merchant
Voice: Whispers
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Draconic, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp. Jet (60 gp).
Anverth Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His red hair is lengthy and is close to two feet long. His blue eyes have a joyful gleam in them most of the time.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Anverth has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Flaws: Shy, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Mortician
Voice: Speaks in third person
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 17 (+3) | 9 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Half-Plate.
Roger Gyula, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy brown suit. His auburn hair is cut short. His skin is flawless and his green eyes scan people very quickly.
Personality: Aggressive, abrasive, and angry, Roger embodies much of what other species detest in the Humans. He invites people to come help in his community garden.
History: Roger lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He has achieved small success as a Spice Merchant.
Motivation: Wants to raise his children well; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Family, Job. Occupation: Spice Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp.
Gale Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. She wears her lavender fur up. Her hazel eyes are slightly larger than normal.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She believes the world needs to unite to get rid of brigands once and for all.
History: A powerful brothel owner made her what she is. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She wants revenge against brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Athletic. Flaws: Ugly. Bonds: Enemies, Mentor, Rich. Occupation: Sailor
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'5") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 700 sp. Zircon (40 gp).
Serpent Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, she is an attractive figure. She wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her fur is cut close to her head. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: She was born in a small plains village. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Poor, Attractive, Religious, Nature. Occupation: Fortune-teller
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. 1 Masterwork Common Melee.
Nelkin Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light red in addition to tight pants. He keeps his black hair in a flapper bob. His hazel eyes are passionate and lively.
Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small plains village. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Flaws: Antagonistic, Shy, Racist. Bonds: Nature, Job. Occupation: Sculptor
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 3 (-4) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: 30 pp.
Gurdis Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: A 3'11" eastern woman, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her red hair is long and unkept. She has gray eyes and a brown hat with a white feather.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is frequently practicing swordplay.
History: She was born a particularly ugly child, much to the horror of her parents. In her 15th year, her parents were killed by a goblins raid, leaving Gurdis alone in the world. After a stint in an orphanage, she was adopted. She has achieved small success as a Sage.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult.
Ideals: Joker. Flaws: Ugly. Bonds: Military, Enemies, Job. Occupation: Sage
Voice: Speaks with lips pursed
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp.
Flame Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her fur is beige and very short. She wears an eyepatch.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She comes from a rich southern family. She worked as a nervous Bounty Hunter and found it very stressful. She inherited the family business which she has now maintained for 15 years.
Motivation: To be a Soapmaker again.
Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 16 (+3) | 7 (-2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. Rhodochrosite (11 gp).
Tree Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black fur. He wears baggy pastel pantaloons and a grey scarf. He has a hunchback. His black fur is lengthy. His copper eyes peer out from beneath his deerstalker pastel hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit men.
History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Locksmith, but he got bored and became a Fletcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Flaws: Ugly. Bonds: Job, Has a crush, Adventurer, Mentor. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
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