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NPC Generator

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Advanced [show]


Eran Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She tends to wear a large white jacket. Her brown hair is greasy and uncared for. Her fierce green eyes like to dwell on things.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is skeptical of what others tell her and is slow to trust.

History: Eran was born the youngest of three triplets. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.

Motivation: She has a crush on the local Miller; and she desires power and/or immortality

Flaws: Ugly, Shy. Bonds: Family, Adventurer, Has a crush. Occupation: Marshal

Voice: Breathy voice

Attributes [hide]

Eran Reedfellow, Female Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)13 (+1) 11 (+0)8 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1500 sp.


Social Check DCs


Gadreel Ignominy, Female Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed monstrous two handed axe, just in case. She keeps her long red hair kept up in a rat tail. She is baby faced.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was born in the east, but her parents moved at a very young age to the north. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gadreel took refuge in the ruined castle and found the beat up monstrous two handed axe and armor she uses now. She ran away from her former home and has been making her living as a Detective for the past few years.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Flaws: Ugly, Shy. Bonds: Job, Immigrant, Nature. Occupation: Detective

Voice: Can't modulate volume

Attributes [hide]

Gadreel Ignominy, Female Tiefling Sorcerer 2
Medium (5'10") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 14 (+2)15 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 390 gp.


Social Check DCs


Hirrathak Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he very much looks the part of a Tanner. He has wavy bronze crest. He wears large thick round spectacles.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a necromancer, Hirrathak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Balancing his hectic life and new Tanner responsibilities is difficult.

Ideals: Fighting. Flaws: Disease. Bonds: Job, Mentor. Occupation: Tanner

Voice: Thin and wheezing

Attributes [hide]

Hirrathak Baharoosh, Male Dragonborn Sorcerer 1
Medium (6'6") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 6 (-2)16 (+3)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 8
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 10 pp. 1 Masterwork Artisan’s tools.


Social Check DCs


Zaffrab Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of strength around his neck, and a scimitar on his belt. His hair is black, silky, and of moderate length. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He always tries to repair and not replace. It was this mentality that drove him into the Adventurer business.

History: He was raised in a island tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Philantrophist, Persistence. Bonds: Attractive, Nature. Occupation: Adventurer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Zaffrab Wildwander, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)12 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 390 gp. Moss agate (11 gp). Tourmaline (100 gp). Amethyst (100 gp). 1 Chain shirt.


Social Check DCs


Valida Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey costume with the symbols of her god on her torso, and carries clubs. With bright red hair. Her eyes, though not visible through her cowl, are gray.

Personality: She is almost excessively polite to everyone, even when angry. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Gifted from a young age, Valida studied abroad. Valida was born on a far western island where she grew up under the tutelage of her mother, an expert Priest. She has dedicated herself to building a better trade route.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is her passion

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Priest

Voice: Soft and melodious

Attributes [hide]

Valida Morigak, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)10 (+0) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 100 sp.


Social Check DCs


Ea Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is wearing the road beaten gear of a warrior. Her white hair is lengthy. Her silver eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: A skeptical and narcissistic woman, Ea's first love is herself. Her second love is also herself. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She was born in a small plains village. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She got away from her former life and has fallen to alcoholism.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Impeccable. Flaws: Addict, Insane. Bonds: Criminal record, Nature. Occupation: Stylist

Voice: Whispers

Attributes [hide]

Ea Vigil, Female Tiefling Sorcerer 1
Medium (4'8") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 12 (+1)15 (+2) 13 (+1)6 (-2)
Skills Acrobatics +4
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Just what you see.


Social Check DCs


Jezebeth Frailty, Female Tiefling [Permalink]

Personal [hide]

Description: This woman sports green clothing, slightly heavier than average wear. She has a penchant for wearing a ring with an oversized topaz on her right hand. Her red hair, when down, is lengthy. Her silver eyes are slightly larger than normal.

Personality: She is mildly Tiefling supremacist, though she does not identify as such. The war was a terrible time for her, and Jezebeth does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Jezebeth was born the youngest of three triplets. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: Wants to raise her children well.

Flaws: Racist, Depressed. Bonds: Rich, Military, Family. Occupation: Sculptor

Voice: Soothing and warm

Attributes [hide]

Jezebeth Frailty, Female Tiefling Sorcerer 2
Medium (6'2") Tiefling, Lawful Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +3, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 180 gp.


Social Check DCs


Frouse Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'8" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left hand appears badly burned and disfigured. His red hair and beard is wavy and long. His thin eyebrows rest above his beady hazel eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born several months after his father was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and an old rival family wants him found

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Family, Military. Occupation: Junk Dealer

Voice: French accent

Attributes [hide]

Frouse Boondiggles, Male Gnome Sorcerer 1
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 4 (-3)15 (+2)
Skills Animal Handling -1, Survival -1
Senses Passive Perception 7
Languages Common, Gnome, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 2000 cp. Azurite (11 gp).


Social Check DCs


Bilbron Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He tends to wear a tan poncho over his likewise colored trousers and shirt. He has chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: A powerful wizard made him what he is. Bilbron abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Joker, Gifted. Bonds: Mentor, Adventurer. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Bilbron Oomtrowl, Male Gnome Sorcerer 2
Small (3'7") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Good lock.


Social Check DCs

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