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NPC Generator

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Advanced [show]


Roondar Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears tight fighting clothing, which leaves very little to the imagination, he is not a threatening figure. He wears his chestnut hair up. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Joker. Flaws: Insane, Sensitive, Disease. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Roondar Scheppen, Male Gnome Sorcerer 2
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 11 (+0)9 (-1) 12 (+1)14 (+2)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Berrian Lathalas, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His red hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.

History: He was raised in a mountains tribe. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Opinionated. Flaws: Addict, Insomniac. Bonds: Attractive, Nature. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Berrian Lathalas, Male Elf Sorcerer 1
Medium (5'1") Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Sylvan, Auran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp.


Social Check DCs


Tippletoe Fiddlefen, Female Gnome [Permalink]

Personal [hide]

Description: She wears just a blue suit. She is physically well-built. With wild blonde hair. Her eyes are a pleasant hazel.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. Days after completing her studies, news broke out that her hometown was attacked by giants. Tippletoe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the giants.

Motivation: To share knowledge with the world; and revenge

Ideals: Logical. Flaws: Shy. Bonds: Military, Immigrant, Enemies. Occupation: Locksmith

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tippletoe Fiddlefen, Female Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 300 sp.


Social Check DCs


Yvonne Alston, Female Human [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of hand crossbows on her belt, each one with a opal on the hilt. Her small hat is riddled with cuts and holes. She has amber eyes and a grey hat with a blue feather.

Personality: A deeply religious woman she believes everything happens for a reason. Yvonne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Fighting. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Religious. Occupation: Farmer

Voice: Gruff and masculine

Attributes [hide]

Yvonne Alston, Female Human Sorcerer 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 11 (+0)10 (+0)
Skills Arcana +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 90 gp. Star rose quartz (70 gp).


Social Check DCs


Alice Peyton, Female Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, she is an attractive figure. She wears a fancy brown dress. She keeps her long white hair kept up in a rat tail. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She never wears the same outfit twice, unless she absolutely has to.

History: The child of southern immigrants she idolized her mother. There was a wharf not far from home where she often wandered off to fish. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Alice was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: To get a good night's sleep; and she wants revenge against gnolls

Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Performer

Voice: Soft and melodious

Attributes [hide]

Alice Peyton, Female Human Sorcerer 2
Medium (5'11") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 9 (-1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Yurgunn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is constantly adorned with expensive silk clothing, often dyed in bright grey and green, and wears rings and necklaces with large, colorful gems. Her black hair is still thick. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Days after completing her studies, news broke out that her hometown was attacked by orcs. Yurgunn was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.

Motivation: She feels threatened by others.

Flaws: Ugly, Fearful, Disease. Bonds: Rich, Family, Enemies. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Yurgunn Glanhig, Female Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)9 (-1) 14 (+2)6 (-2)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp.


Social Check DCs


Zepar Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Painter, and he perpetually has his mace ready. He has wavy white hair. His thin eyebrows rest above his beady red eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He comes from a rich eastern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. By chance he met his sister recently and the two have been together since.

Motivation: Money/treasure; and marry his sister to traveling adventurers

Ideals: Fighting, Justice. Flaws: Ugly, PTSD. Bonds: Family, Rich. Occupation: Painter

Voice: Farmer accent

Attributes [hide]

Zepar Sanity, Male Tiefling Sorcerer 2
Medium (5'11") Tiefling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 14 (+2)14 (+2) 8 (-1)14 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 80 gp.


Social Check DCs


Gimurt Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a lot of dark rich colors, with gold accents. He has dyed his greying silver hair a little too much giving a sharp silver color. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is overprotective of those who hire his services. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He is the product a well kept family trust fund and as such has never really known need. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Flaws: Antagonistic, Racist. Bonds: Attractive, Guardian, Rich. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

Gimurt Stoutale, Male Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 18 (+4)18 (+4) 11 (+0)10 (+0)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Druidic, Abyssal, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 100 gp.


Social Check DCs


Cask Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman prefers to wear pastel clothing when she does not wear armor, and sports empty pouches on her belt. She keeps her gray fur in a flapper bob. Her green eyes lackadaisically let the world flow into them.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Cask was born the youngest of three triplets. She worked as a nervous Adventurer and found it very stressful. She was always very intelligent and has formed a secret society of specialists.

Motivation: She wants revenge against gnolls; and a deep hatred of gnolls

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Family, Enemies. Occupation: Adventurer

Voice: Italian accent

Attributes [hide]

Cask Of Clay, Female Tabaxi Sorcerer 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)18 (+4)
Skills History +4, Performance +6
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 6000 cp. Tiger eye turquoise (16 gp). Chalcedony (80 gp).


Social Check DCs

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