Sekhmet Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears rags and sports a simple walking cane. Her brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is very quiet and rarely speaks above a whisper. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was born in the north. She took every job she could get her hands on, but the opportunities for Tieflings in the north were limited. She hasn't been sleeping well lately.
Motivation: She is wracked by social anxiety; and wants to work out more often
Ideals: Athletic. Flaws: Insomniac, Shy, Fearful. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 8 (-1) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp.
Mialee Leeming, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her hair is always cut to a buzz. Her otherwise smooth face is marked with small tiny scars.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Gifted from a young age, Mialee studied abroad. Mialee was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Banker. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Gifted. Flaws: Sensitive. Bonds: Adventurer, Immigrant. Occupation: Banker
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Infernal, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 sp. Rose (80 gp).
Faran Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He has the majority of his body covered in plate. He wears his white hair up in a very large beehive style do. His eyes, though not visible through his cowl, are violet.
Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To end his boredom; and revenge
Flaws: Ugly, Shy, Mundane. Bonds: Enemies. Occupation: Butcher
Voice: Dark and ominous
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 8 (-1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 120 gp.
Bendoo Hailey, Female Half-Orc [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries hammers. Her red hair is slicked back into a classic pompadour. Her green eyes have a joyful gleam in them most of the time.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She also has developed a complete distrust of the Sage profession.
History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Wants to open a new tavern; and meet up once more with her childhood friend
Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Job, Adventurer. Occupation: Detective
Voice: Jittery and nervous
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Beloril Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is renowned for his bright brown suits and hats. He has auburn hair. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Guard profession.
History: He got into the Spice Merchant business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Gnomish compassion; and he'd like to take his coworkers down a peg
Ideals: Athletic, Persistence. Flaws: Shy, Racist. Bonds: Job, Criminal record. Occupation: Spice Merchant
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 15 (+2) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Wymar Hybrid, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a violet shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He wears his white hair down. His amber eyes dart from person to person to random spaces in the air.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and a rival would like him out of the picture
Ideals: Justice. Flaws: Shy, Disease. Bonds: Criminal record, Enemies. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Paelias Withrethin, Male Elf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a weathered and beat up set of banded mail beneath an oversized tan coat. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His amber eyes are passionate and lively.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He never wears the same outfit twice, unless he absolutely has to.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Elves in the south were limited. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to end his boredom
Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Immigrant. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp.
Dalaba Beren, Female Gnome [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears loose pants and a collared shirt complete with sweater beneath her coat, marred by sweets. Her hair is greying and her face has many wrinkles. Her face is scarred and worn.
Personality: She is a Spy first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born several months after her mother was called into army service. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To be a Mercenary again.
Flaws: Ugly. Bonds: Job, Adventurer, Military, In love. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 80 gp. Amethyst (100 gp). 1 Silk rope.
Kite In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This malnourished woman wears silk and lounges about seductively. Her beige fur is knotted and matted. She tend to wears goggles to shield her eyes.
Personality: She exudes charisma. She is a tour de force of persuasion. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born in the south. She helped her father out around the business and became quite the natural. She has worked as a Roofer like her father before her.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Flaws: Disease. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. Chalcedony (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
