Harbek Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. Beneath his clothing is a huge mess of scar tissue. He keeps his chestnut hair in a pixie cut. His ears are large.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. Brilliant and gifted he never wanted to apply himself. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is compelled to act according to his religious beliefs; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Religious, Enemies. Occupation: Doctor
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 300 gp.
Mara Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is constantly adorned with expensive silk clothing, often dyed in bright tan and grey, and wears rings and necklaces with large, colorful gems. Her white hair is styled in orderly dreadlocks. She has brown eyes and a tan hat with a grey feather.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was raised by priests from a young age. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Flaws: Ugly, Disease, Impulsive. Bonds: Rich, Religious, Mentor. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1 Half-Plate.
Morthos Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a spear on his belt. He wears a broad hat to cover his moderate length purple hair. He wears large thick round spectacles.
Personality: He snorts whenever he laughs or is feeling confident. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sold as a small child to a slaver, Morthos was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Morthos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morthos. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To clean up the streets; and seeks redemption
Ideals: Fighting. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Guardian. Occupation: Spice Merchant
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 500 sp. Golden pearl (160 gp). 2 Acid flasks.
Ûkrom Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black cloak and cross-gartered white stockings. He has a moderate pudge and is not very fit. His hair is white, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Banker but believes his peers are too gung-ho.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ûkrom took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To find somewhere to settle down.
Ideals: Joker, Pacifist. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Banker
Voice: Smooth and feminine
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 8000 cp. Moss agate (6 gp). Amber (150 gp).
Three Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who is dressed in a clean brown cloak covering his clean studded leather. His long lavender fur is drawn into a two foot long braid. He wears crescent spectacles with a black brim.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He receives visions of the future at random moments
History: Sold as a small child to a wizard, Three was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Three took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Job, Military. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 240 gp.
Alain Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is renowned for her bright red dresses and hats. Her skin is also unnaturally pale. She has no hair. Her eyes are hazel and she is always smoking a pipe.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is lazy and tries to find solutions quickly.
History: Sold as a small child to a brothel owner, Alain was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She inherited the family business which she has now maintained for 8 years.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Flaws: Ugly, Lazy. Bonds: Guardian, Mentor, Job, Adventurer. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 17 (+3) | 11 (+0) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp. Bloodstone (80 gp).
Hecat Ecstasy, Female Tiefling [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she is wearing a long, black, dusty cloak. She has styled her purple hair well, parting it to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now spends her time doing works of charity.
Motivation: Wants to open a new tavern; and balancing her hectic life and new hunter responsibilities is difficult
Ideals: Philantrophist. Flaws: Cynical. Bonds: Attractive, Rich, Job. Occupation: Hunter
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 sp.
Elegant Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a pastel armored body suit, with a simple tan line shooting up and back down. He sports a flattop fur cut. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.
History: Born to a pair of adventurers, Elegant grew up listening to his father's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He inherited the family business which he has now maintained for 12 years.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to prove his worth to the world
Flaws: Impulsive. Bonds: Immigrant, Job, Adventurer. Occupation: Courier
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 160 gp. Deep green spinel (110 gp). Amber (110 gp). Rose (30 gp).
Erky Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He prefers to wear flannel. He keeps his red hair in a flapper bob. His gray unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born on a small isolated farm. In his 16th year, his parents were killed by a drow raid, leaving Erky alone in the world. After a stint in an orphanage, he was adopted. He has dedicated himself to building a better world.
Motivation: A deep hatred of drow.
Ideals: Joker. Flaws: Disease. Bonds: Adventurer, Nature, Enemies. Occupation: Priest
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 14 (+2) | 11 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 230 gp.
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Their contribution stands as a beacon of hope for all adventurers!
