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NPC Generator

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Advanced [show]


Three Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man wears professional attire and is in decent physical shape. His black fur is smooth and relatively long. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: Three was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure; and he is terrified, and will act out of fear

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Attractive, Rich. Occupation: Unemployed

Voice: Smooth and feminine

Attributes [hide]

Three Of World, Male Tabaxi Sorcerer 3
Medium (6'8") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Giant, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp.


Social Check DCs


Hubert Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and yellow workpants. His shirt is grey, and he wears a heavy yellow leather apron most of the time. He has wavy blonde hair. His green eyes dart from person to person.

Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of a Mayor, who enjoyed hunting, Hubert was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Nature, Religious. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Hubert Hill, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 6 (-2)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Celestial
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp. Red spinel (80 gp).


Social Check DCs


Wiggens Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears a faded coat and loose pants complete with broad hat. He has a hunchback. His hair is red and curly. His brown eyes are passionate and lively.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Painter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Family. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Wiggens Cobblelob, Male Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)8 (-1) 12 (+1)9 (-1)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 4 Alchemist’s fire.


Social Check DCs


Bethrynna Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is styled in orderly dreadlocks. Her green eyes lackadaisically let the world flow into them.

Personality: She is very quiet and rarely speaks above a whisper. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the west to a Merchant, Bethrynna learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Merchant. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To prove her worth to the world.

Ideals: Athletic, Entrepeneur. Flaws: Shy, Impulsive. Bonds: Job. Occupation: Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Bethrynna Wasanthi, Female Elf Sorcerer 2
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)15 (+2) 10 (+0)13 (+1)
Skills Intimidation +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 1000 sp. Golden yellow topaz (500 gp). Golden pearl (40 gp).


Social Check DCs


Aelar Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing colorful clothing, dressed as a Seamstress. His hair is long and chestnut with streaks of auburn, and is pulled back with small yellow clips. His beard is auburn, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.

Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge

Ideals: Passionate, Joker. Flaws: Ugly, Insane. Bonds: Slave, Enemies. Occupation: Seamstress

Voice: Spits and sputters

Attributes [hide]

Aelar Staurheim, Male Half-Elf Sorcerer 1
Medium (5'2") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Terran, Undercommon, Infernal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 2000 cp.


Social Check DCs


Creega Denholm, Female Half-Orc [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She has wavy white hair. She wears large thick round spectacles.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Creega abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She's looking for her big break; and she wants nothing more than to rejoin the army

Ideals: Athletic, Philantrophist. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Creega Denholm, Female Half-Orc Sorcerer 1
Medium (5'7") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 17 (+3)3 (-4)
Skills Athletics +4, Performance -2
Senses Passive Perception 13
Languages Common, Orc, Sylvan, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp.


Social Check DCs


Zunn Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. As long as the job gets done he does not care how it got done.

History: Zunn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zunn took refuge in the large cave and found the beat up whip and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and expand his business

Ideals: Joker, Professionalism. Bonds: Immigrant, Poor, Nature. Occupation: Assassin

Voice: Breathy voice

Attributes [hide]

Zunn Everly, Male Half-Orc Sorcerer 2
Medium (5'10") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 7 (-2)15 (+2) 7 (-2)4 (-3)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common, Orc, Elven, Ignan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 270 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (30 gp).


Social Check DCs


Dell Underbough, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She prefers to wear white clothing when she does not wear armor. She is bald on top and has large blonde tufts of hair around her ears. Her face is scarred and worn.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She is the product a well kept family trust fund and as such has never really known need. She made a point of taking high paying jobs and getting most of it up front. She is untrained/undisciplined, which makes her dangerous.

Motivation: Obtaining odd cultural Halfling artifacts is her passion; and meet up once more with her childhood friend

Ideals: Athletic, Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Rich. Occupation: Hunter

Voice: Indian accent

Attributes [hide]

Dell Underbough, Female Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 5000 cp.


Social Check DCs


Armara Doubt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a custom-built plate barding that's adorned with black lining and desert motifs. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. She wears a broad hat to cover her moderate length brown hair. Her eyes are gold and she is always smoking a pipe.

Personality: Always inclined to offer people food she seems plenty friendly. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Armara was born the youngest of three triplets. Her psionic abilities were realized during a raid on her village. By chance she met her sister recently and the two have been together since.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Philantrophist, Gifted. Bonds: Criminal record, Family. Occupation: Baker

Voice: Spits words with contempt

Attributes [hide]

Armara Doubt, Female Tiefling Sorcerer 2
Medium (4'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)8 (-1) 10 (+0)14 (+2)
Skills History +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs

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