Oppah Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is styled in orderly dreadlocks. Her amber eyes peer out from beneath her Stetson blue hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She is the product a well kept family trust fund and as such has never really known need. She has chosen to use the inheritance that was left to her frivolously. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Athletic, Impeccable, Logical. Bonds: Rich. Occupation: Mason
Voice: German accent
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Celestial, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Healer’s kit.
Gillyd Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. Her brown eyes lackadaisically let the world flow into them.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Gifted from a young age, Gillyd studied abroad. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has recently gotten a pet goose that steals things from people.
Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Depressed, Insane. Bonds: Poor, Criminal record. Occupation: Fletcher
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. 1 Masterwork Common Melee.
Kabbarg Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a black vest and prefers yellow and pastel shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her red hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Cocky and sure of herself, she believes she is the best Brewer born in the past three hundred years. She never wears the same outfit twice, unless she absolutely has to.
History: She was born to loving parents in a slum to the west. A gifted student she started as a Engraver, but she got bored and became a Brewer. She hasn't been sleeping well lately.
Motivation: To be a Engraver again; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 pp. 1 Masterwork Common Ranged Weapon.
Nedda Silvereyes, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'8", this woman wears rags and sports a simple walking cane. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant amber.
Personality: Her tongue was cut out and she uses sign language. She plays an instrument quite well.
History: She was born the only child of a wealthy merchant. Cursed with a spirit at a very young age, Nedda has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She feels threatened by others; and wishes to resurrect an old love
Ideals: Artistic, Entrepeneur. Flaws: Disease, Fearful. Bonds: Poor, In love. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 7 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: Azurite (14 gp). Moss agate (14 gp).
Thoradin Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly glaives and nunchakus. He has styled his golden hair well, parting it to the left. His gray eyes have a joyful gleam in them most of the time.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.
History: He was born in the north. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently gotten a pet goose that steals things from people.
Motivation: He has money and likes to spend it; and he has decided he is irredeemable
Ideals: Joker. Flaws: Selfish, Ugly. Bonds: Rich, Criminal record, Immigrant. Occupation: Mortician
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp. 1 Crowbar.
Bilbron Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear blue clothing when he does not wear armor. He wears his hair in dreadlocks. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can't help but pocket interesting objects he comes across
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Priest arts, while his mother instructed him in etiquette, music and courtly manner. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: He is compelled to act according to his religious beliefs; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Criminal record, Rich, Adventurer, Religious. Occupation: Priest
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 19 (+4) | 6 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 9000 cp.
Gurdis Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: She wears suspenders and brown workpants. Her shirt is yellow, and she wears a heavy brown leather apron most of the time. Her attire stands in sharp contrast to her monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. She keeps her silver hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gurdis took refuge in the old dungeon and found the beat up monstrous two handed axe and armor she uses now. She now mingles about in high society.
Motivation: Retire the richest woman in the west; and she has money and likes to spend it
Ideals: Entrepeneur. Flaws: Selfish. Bonds: Attractive, Rich, Nature. Occupation: Doctor
Voice: American accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Ridaro Firahel, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She wears a simple violet robe with green stripes complete with hood. Her whole body is exceptionally muscular. She sports golden long hair. She wears crescent spectacles with a black brim.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A powerful slaver made her what she is. A few years later when the north was not economically sound they moved to her current location. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to have a good time and be beloved
Ideals: Optimist, Joker, Justice. Bonds: Immigrant, Mentor. Occupation: Adventurer
Voice: Spanish accent
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 13 (+1) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Ignan, Gnoll, Sylvan, Celestial
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp.
Darrak Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing colorful clothing, dressed as a Dyer. His long white hair reaches down to his waist. He has blue eyes and a grey hat with a black feather.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: The child of a Actor, who enjoyed hunting, Darrak was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the south, certain he would find work there.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Athletic, Philantrophist. Flaws: Fearful, Mundane. Bonds: Nature, Immigrant. Occupation: Dyer
Voice: German accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp. Moonstone (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!
