Jade Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. He wears a small hat to cover his moderate length beige fur. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is happy with his job as a Engraver. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.
History: Born in the south to a Engraver, Jade learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He became a Engraver soon after.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Insomniac. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 110 pp.
Bidreked Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a perfectly clean shirt and pair of pants and is in decent physical shape. His copper crest is heavily combed to the left. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.
History: He was born in the north, but his parents moved at a very young age to the west. He was taken as a slave by a traveling circus and forced to perform When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Marry his brother to traveling adventurers; and many dire rats want him driven away
Ideals: Artistic. Bonds: Attractive, Enemies, Family, Immigrant, Slave. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Alexandrite (200 gp).
Qualen Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'3". He wears dark leathers with embroidery. His golden hair is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Qualen took refuge in the old dungeon and found the beat up trident and armor he uses now. After a long history of fighting, Qualen and his spouse have recently divorced.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Flaws: Insane, Antagonistic, Disease. Bonds: Nature, Religious. Occupation: Baker
Voice: Speaks in third person
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Eberk Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is typically in his Junk Dealer uniform. His red hair is lengthy. His fierce violet eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Eberk was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new junk dealer responsibilities is difficult
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Halfling, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Sarah Fawcett, Female Human [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her long golden hair is drawn into a two foot long braid. Her ears are large.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a pair of adventurers, Sarah grew up listening to her father's many stories. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss; and wants her loneliness to end
Ideals: Disciplined. Flaws: Ugly. Bonds: Has a crush, Adventurer. Occupation: Masseuse
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'11") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 6 (-2) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Unvera Dunben, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears skinny pants and wears a blue and tan robe with the hood down. With bright golden hair. Her eyes are gray and she is always smoking a pipe.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and she is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane, Disease, Insomniac. Bonds: Job. Occupation: Herbalist
Voice: Dark and ominous
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 19 (+4) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3000 cp. 1 Half-Plate.
Dean Compton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'4" has a big stupid grin on his face most of the time. He wears many layers of old clothing at all times. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.
Personality: His tongue was cut out and he uses sign language. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: When he was but 5 years old his parents immigrated from the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Sabotage a competitor; and expand his business
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Job. Occupation: Laborer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Aquamarine (300 gp). Moss agate (15 gp). Golden pearl (120 gp).
Bertram Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" northern man, he is wearing a long, red cloak. With bright golden hair and a scraggly beard. His amber eyes are passionate and lively.
Personality: Abrasive and pushy, he has a hard time making friends. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Crown-heir arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is content; and marry his sister to traveling adventurers
Flaws: Antagonistic, Insane, Mundane. Bonds: Rich, Family. Occupation: Crown-heir
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. Cloth of gold vestments (150 gp).
Lamlis Erenaeth, Male Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears skinny pants and wears a tan and violet robe with the hood down. His white hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is lazy and tries to find solutions quickly.
History: The child of a Masseuse, who enjoyed hunting, Lamlis was taken on many hunting expeditions. His childhood dream was to be a Masseuse, but he was a colossal failure. He became a Sailor soon after.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Insane, Mundane, Lazy. Bonds: Nature, Job. Occupation: Sailor
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 8 (-1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Terran, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
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