Ishte Fascination, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she prefers to wear flannel. Her purple hair is braided into rings. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Merchant in town.
History: Gifted from a young age, Ishte studied abroad. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She tends to her Merchant job now, and dutifully fulfills any obligations she has.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker, Gifted. Bonds: Attractive, Job, Mentor. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 800 sp.
Ur-Edin Dayton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man tends to wear a white poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized amber on his right hand. His red hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Money/treasure; and to protect his home
Flaws: Ugly, Shy. Bonds: Rich, Guardian, Mentor. Occupation: Doctor
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 pp. Sardonyx (60 gp).
Maagog Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tattered old clothes. His red crest, when down, is lengthy. He wears an eyepatch.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He has achieved small success as a Butcher.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Job, Criminal record. Occupation: Butcher
Voice: Dutch accent
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Silk rope.
Cimer Muse, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor. He has a slight overbite and is overall scrawny. He sports a flattop hair cut. His eyes are likewise black.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He plays an instrument quite well.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Obtaining odd cultural Dragonborn artifacts is his passion; and his religion dominates his actions
Ideals: Philantrophist, Artistic. Bonds: Religious, In love, Adventurer. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (5'9") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Iolite (80 gp).
Nazdûg Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a white shirt with thin yellow vertical stripes and violet pants, and a wedding ring on his right hand. He wears a Stetson hat to cover his moderate length white hair. His green eyes are slightly larger than normal.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Ideals: Artistic, Gifted. Bonds: In love, Attractive, Family. Occupation: Shoemaker
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Orc, True Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 6 (-2) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Ranged Weapon.
Jak Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a lot of dark rich colors, with gold accents. He keeps his long black hair kept up in a rat tail. His gray unseeing eyes seem to look past you.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He would like to get married and retire; and a strong sense of loyalty to human people
Ideals: Justice. Flaws: Disease. Bonds: Attractive, Immigrant, Poor. Occupation: Detective
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon, Gnoll, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
Mara Fasharash, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing colorful clothing, dressed as a Detective. Her hair is long and white with streaks of red, and is pulled back with small tan clips. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is able to fit into much smaller and tighter spaces than normal.
History: Her mother raised her in a mountain cabin. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a detective and was forced into it by her family
Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Nature, Family. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 10000 cp. 6 Acid flasks.
Boddynock Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This western man wears blue leather gloves, a blue jacket, and tight pants. His clothes are grease stained in places. His silver hair is lengthy. His eyes, though not visible through his cowl, are brown.
Personality: Eccentric and domineering, Boddynock will drive conversation. He works hard and plays hard.
History: His mother raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Extrovert. Flaws: Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Detective
Voice: pre-pubescent
Attributes [hide]
Small (3'7") Gnome, Lawful Evil (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
Ermina Barlow, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a tight fitting brown shirt and pants. Her auburn hair is well kept. Her eyes, though not visible through her cowl, are amber.
Personality: She is very quiet and rarely speaks above a whisper. She does not trust anyone and sleeps with one eye open.
History: Born to a poor family in the city she treasured whatever gifts she got. She helped her father out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy, Insomniac. Bonds: Poor, Job. Occupation: Healer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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