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NPC Generator

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Advanced [show]


Oloric Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears rags and sports a simple walking cane. His red hair is braided into rings. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.

History: He was born in a small mountains village. He worked as a nervous Carpenter and found it very stressful. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.

Motivation: Wants to work out more often; and further expansion of business

Ideals: Athletic. Flaws: Depressed. Bonds: Poor, Attractive, Nature, Job. Occupation: Carpenter

Voice: Deep voice with rolling R's

Attributes [hide]

Oloric Goldfinder, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 300 gp.


Social Check DCs


Rolf Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown and catlike.

Personality: He will rave to anyone who will listen. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic, Philantrophist. Flaws: Insane. Bonds: Poor, Religious. Occupation: Ruler

Voice: Breathy voice

Attributes [hide]

Rolf Kensley, Male Human Sorcerer 2
Medium (5'7") Human, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)12 (+1) 9 (-1)8 (-1)
Skills Insight +1, Performance +1
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 280 gp.


Social Check DCs


Malquis Cithreth, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is typically in her Bellfounder uniform. Her head has been shaved. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. Malquis enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: She got into the Bellfounder business at a young age. Her childhood dream was to be a Cartwright, but she was a colossal failure. She has achieved small success as a Bellfounder.

Motivation: Wants to open a new tavern.

Ideals: Optimist, Logical. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Bellfounder

Voice: Sore throat, cough

Attributes [hide]

Malquis Cithreth, Female Elf Sorcerer 1
Medium (4'10") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 7 (-2)14 (+2) 10 (+0)14 (+2)
Skills Deception +4, History +4
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp. 1 Superior lock.


Social Check DCs


Ethereal Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a worn and beaten armor. His white fur is heavily combed to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: Always inclined to offer people food he seems plenty friendly. He also is a firm believer in the manly ideal.

History: Born to a Mason, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: To prove his worth to the world; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Ugly, Impulsive. Bonds: Poor. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Ethereal Timber, Male Tabaxi Sorcerer 1
Medium (6'1") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 5 (-3)7 (-2) 15 (+2)11 (+0)
Skills Intimidation +2, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears baggy brown pantaloons and a black scarf. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has achieved small success as a Weaver.

Motivation: Wants to raise his children well; and to be a unemployed again

Ideals: Impeccable. Flaws: Shy, Disease. Bonds: Job, Family. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Sorcerer 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Cloak Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His yellow fur is kept up in a ponytail inside a feathered hat. He has a dull look in his blue eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cloak took refuge in the large cave and found the beat up bow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor, Nature. Occupation: Bather

Voice: Low range voice

Attributes [hide]

Cloak Timber, Male Tabaxi Sorcerer 1
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Performance +3
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 90 gp. Black pearl (300 gp).


Social Check DCs


Aelar Meliamne, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a perfectly clean shirt and pair of pants. His blonde hair is styled in orderly dreadlocks. His eyes are blue and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: When he was but 6 years old his parents immigrated from the north. A gifted student he started as a Merchant, but he got bored and became a Mayor. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Optimist. Flaws: Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Aelar Meliamne, Male Elf Sorcerer 1
Medium (5'0") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)15 (+2) 14 (+2)17 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 130 gp.


Social Check DCs


Fallond Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He can't help but pocket interesting objects he comes across

History: When he was but 6 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Fallond took refuge in the old dungeon and found the beat up halberd and armor he uses now. Being a Carter kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Joker. Bonds: Attractive, Criminal record, Immigrant, Nature. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Fallond Bloodkith, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)16 (+3) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Gnome, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1 Masterwork Light wooden shield.


Social Check DCs


Orla Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She likes to wear blue tank tops with black skirt. She keeps her chestnut hair in a flapper bob. Her violet unseeing eyes seem to look past you.

Personality: She loves telling others what to do and how they should feel about things. She has a small toy that she constantly fidgets with.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with her Actor mother left her crippled. She's since become an addict/alcoholic.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Flaws: Disease, Addict, Mundane. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Orla Wildwander, Female Gnome Sorcerer 2
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)10 (+0) 18 (+4)16 (+3)
Skills Deception +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 310 gp.


Social Check DCs

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