Dain Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. A true patriot, Dain would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Roofer, who enjoyed hunting, Dain was taken on many hunting expeditions. Dain was born on a far northern mountains where he grew up under the tutelage of his father, an expert Marshal. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and to get a good night's sleep
Ideals: Athletic. Flaws: Insomniac. Bonds: Military, Nature, Immigrant. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp.
Richard Wesley, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has relatively light skin and is very physically imposing due to his abundance of muscles. His blonde hair is lengthy. His thin eyebrows rest above his beady violet eyes.
Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He used his abilities to travel the world and help people.
Motivation: Retire the richest man in the south; and his religion dominates his actions
Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Banker
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 pp. 1 Masterwork Uncommon Weapon.
Mordai Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and is pretty ugly. He keeps his red hair in a pixie cut. His eyes are likewise white.
Personality: Calm and collected, he is a well trained Sculptor. Mordai enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: The child of a Junk Dealer, who enjoyed hunting, Mordai was taken on many hunting expeditions. His father was a soldier and died while he was still young. Mordai was left his father's suit of armor and trained in its use and care. He struck the Sculptor job and began his own company from there.
Motivation: He has a crush on the local Junk Dealer; and wants his loneliness to end
Flaws: Ugly, Hedonist. Bonds: Job, Nature, Military, Has a crush. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Tiefling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 500 sp.
Verin Idea, Female Tiefling [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She wears a small hat to hide her balding. Her eyes are black and beady.
Personality: She is extraordinarily eccentric. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.
Motivation: She has comitted a past crime that haunts her to this day; and she is a bit of a kleptomaniac
Flaws: Ugly, Insane. Bonds: Religious, Criminal record. Occupation: Layabout
Voice: High pitched, excited
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 2000 sp. 1 Chain shirt.
Lance Vance, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. He has styled his auburn hair well, parting it to the left. He has brown eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Lance lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He tends to his Blacksmith job now, and dutifully fulfills any obligations he has.
Motivation: To pay off his debts; and to be a hunter again
Flaws: Depressed, Impulsive. Bonds: Family, Job, Debt. Occupation: Blacksmith
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 1 Silk rope.
Jabbie Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. He has a black handlebar mustache and slicked back black hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion
Flaws: Ugly, Insomniac, Racist, Addict. Bonds: Poor. Occupation: Spice Merchant
Voice: High pitched and raspy
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Druidic
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 120 gp.
Paela Underbough, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman is wearing a long, white, dusty cloak, and a wedding ring on her right hand. Her black hair is wavy and long. Her face is covered beneath a completely black helmet.
Personality: She speaks before she thinks and is too direct. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She got into the Stableman business at a young age. Paela was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Stableman. She then took over the family business and is one of the better Stableman for hire.
Motivation: To reunite with her old friends; and she's looking for her big break
Flaws: Impulsive. Bonds: In love, Adventurer, Job, Immigrant. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Cloak Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She carries with her a set of nunchakus on her belt, each one with a emerald on the hilt. She wears a deerstalker hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in a small village she learned the ways of the warrior from her mother. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has been a successful dealer in antiques buying low and selling high.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 380 gp. 1 Half-Plate.
Olivia Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is lean but muscular and is well dressed, but even with her fine clothing she looks run-down. She has styled her red hair well, parting it to the right. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sage arts, while her mother instructed her in etiquette, music and courtly manner. Her father had invested heavily in several trade routes and wanted her to inherit them. She got away from her former life and has fallen to alcoholism.
Motivation: Retire the richest woman in the south; and she has money and likes to spend it
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Sage
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Tourmaline (150 gp).
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