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NPC Generator

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Advanced [show]


Henry Tyndall, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His silver hair is smooth and relatively long. He has blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a daughter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often; and wishes to resurrect an old love

Ideals: Athletic, Professionalism. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Mortician

Voice: Switch between two voices

Attributes [hide]

Henry Tyndall, Male Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 14 (+2)9 (-1)
Skills Perception +4, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 200 sp.


Social Check DCs


Moon Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His orange fur, when down, is lengthy. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Moon was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Bowyer

Voice: Switch between two voices

Attributes [hide]

Moon Thunder, Male Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)20 (+5) 13 (+1)12 (+1) 17 (+3)11 (+0)
Skills Investigation +3, Sleight of Hand +7
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 sp.


Social Check DCs


Kelter Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and lanky with angular features, he is an attractive figure. He wears a simple white robe with brown stripes complete with hood. His blonde hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Kelter took refuge in the ruined castle and found the beat up club and armor he uses now. He has worked as a Fletcher like his father before him.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Joker. Bonds: Attractive, Family, Nature, Job. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Kelter Sunmeadow, Male Halfling Sorcerer 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Silk rope.


Social Check DCs


Manfred Axton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is cut jaggedly and amateurishly. His brown eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his mother. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Persistence, Gifted. Flaws: Secretive. Bonds: Immigrant, Job. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Manfred Axton, Male Human Sorcerer 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 12 (+1)14 (+2)
Skills Persuasion +4
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 400 gp.


Social Check DCs


Akta Absence, Female Tiefling [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a green costume with the symbols of the four houses of cards on her torso, and is pretty ugly. She has dyed her greying blue hair a little too much giving a sharp blue color. She wears round tiny glasses practically rammed into her face.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in a small village she learned the ways of the warrior from her father. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Fortune-teller

Voice: Soft and melodious

Attributes [hide]

Akta Absence, Female Tiefling Sorcerer 1
Medium (5'10") Tiefling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 10 (+0)10 (+0)
Skills History +5, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 1000 cp.


Social Check DCs


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This western man wears bulky blue painted plate armor. His clothes are grease stained in places. His feathered hat is riddled with cuts and holes. He has a dull look in his amber eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 6 years old his parents immigrated from the west. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Tanner

Voice: Forgets to breathe while speaking

Attributes [hide]

Zook Folkor, Male Gnome Sorcerer 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)12 (+1) 11 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Gnome, Orc
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Beleth Cheer, Female Tiefling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is blue, silky, and of moderate length. Her eyes are black.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in the north. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She then took over the family business and is one of the better Roofer for hire.

Motivation: To be a Merchant again.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Job, Immigrant. Occupation: Roofer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Beleth Cheer, Female Tiefling Sorcerer 1
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)18 (+4) 13 (+1)9 (-1)
Skills History +6, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Undercommon, Ignan, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 20 pp. Silver comb with moonstones (100 gp).


Social Check DCs


Howard Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of the four houses of cards around his neck, and a flail on his belt, and is pretty ugly. His silver hair is lengthy and is close to two feet long. His eyes are violet and he is always smoking a pipe.

Personality: Calm and collected, he is a well trained Soapmaker. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He now owns his own business.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Rich, Nature. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Howard Goodearth, Male Halfling Sorcerer 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)9 (-1) 16 (+3)12 (+1)
Skills Intimidation +3, Religion +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs


Millicent Beitz, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her blonde hair has been sun bleached extensively. Her green eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Millicent embodies much of what other species detest in the Half-Elves. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Millicent was born with her mother's beautiful face. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: She's looking for her big break; and wants to raise her children well

Flaws: Antagonistic. Bonds: Rich, Immigrant, Attractive, Adventurer, Family. Occupation: Healer

Voice: Laughs frequently while speaking

Attributes [hide]

Millicent Beitz, Female Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Arcana +0, Deception +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Amber (120 gp). Jet (120 gp). Chrysoberyl (120 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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