Osco Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a long red beard with little hanging trinkets. His face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a Servant, his father struggled to pay the bills. Cursed with a spirit at a very young age, Osco has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Impulsive, Disease, Insane. Bonds: Poor. Occupation: Seamstress
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 600 sp. 1 Masterwork Common Ranged Weapon.
Mary Crawford, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'7". She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She has a long black ponytail with little hanging trinkets. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is obsessed with her god.
History: Mary was raised in a hard working conservative environment. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now owns her own business.
Motivation: Expand her business; and she feels threatened by others
Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Religious, Job. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 160 gp. A roughly beaten golden orb (160 gp). 2 Holy water.
Ghaliver Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He believes the world needs to unite to get rid of giants once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ghaliver took refuge in the large cave and found the beat up nunchaku and armor he uses now. Days after completing his studies, news broke out that his hometown was attacked by giants. Ghaliver was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: Wants to work out more often.
Ideals: Athletic, Optimist. Bonds: Enemies, Immigrant, Nature. Occupation: Unemployed
Voice: Mousy voice
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 380 gp.
Harvest Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a pastel shirt with thin green vertical stripes and black pants. His fur is cut close to his head. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. A true patriot, Harvest would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born the only child of a wealthy merchant. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He has been a successful dealer in antiques buying low and selling high.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 130 gp.
Tree Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He has a moderate pudge and is not very fit. His small hat is riddled with cuts and holes. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is irascible and easily irritated. He is harsh and unforgiving.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Tree and his spouse have recently divorced.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly, Insane, Antagonistic. Bonds: Family. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 280 gp.
Marastyr Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 3'11". She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze, and her gloved hand is found clutching a shield. Her hair is auburn, silky, and of moderate length. She wears a mask on her face.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She feeds upon the attention of others.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. At a young age her father died while driving off some drow. Her mother being the stubborn sort decided to stay and helped train her in shield use. She has never given up on her writing dream.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Fighting, Artistic. Bonds: Rich, Attractive, Enemies. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 14000 cp. Citrine (30 gp). Violet garnet (300 gp). Red spinel (110 gp).
Saphara Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears many layers of old clothing at all times. She has moderate length brass crest. Her thin eyebrows rest above her beady red eyes.
Personality: She is a Spice Merchant first and foremost. She believes firmly that knowledge should be universal. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born at the edge of vast mountains. She was an apprentice working in her mother's forge. She's also a talented Laborer, but doesn't like to broadcast it.
Motivation: Further expansion of business; and she has a crush on the local laborer
Ideals: Extrovert. Flaws: Ugly. Bonds: Poor, Job, Nature, Has a crush. Occupation: Spice Merchant
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 8000 cp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (110 gp).
Portia Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is generally shirtless and showing off her tattooed chest. Her hair is greying and her face has many wrinkles. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a habit of throwing herself into exceedingly dangerous situations.
History: Portia was born with her mother's beautiful face. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally; and she is a bit of a kleptomaniac
Ideals: Joker, Logical. Flaws: Impulsive, Insane. Bonds: Attractive, Mentor. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Auran, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 gp.
Darrow Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. He keeps his long auburn hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.
History: Darrow was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Shoemaker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Slave, Poor. Occupation: Shoemaker
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 320 gp.
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