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NPC Generator

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Advanced [show]


Dalaba Turen, Female Gnome [Permalink]

Personal [hide]

Description: She wears a blue armored body suit, with a simple white line shooting up and back down. She has a long white ponytail with little hanging trinkets. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: A powerful necromancer made her what she is. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Being a Courier kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she has decided she is irredeemable

Flaws: Antagonistic. Bonds: Attractive, Criminal record, Mentor. Occupation: Courier

Voice: Mousy voice

Attributes [hide]

Dalaba Turen, Female Gnome Sorcerer 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 17 (+3)8 (-1) 15 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Nimble In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel tunic with grey highlights, and long white pants that bunch up around his shoes, and sports empty pouches on his belt. His cinnamon fur is long and unkept. His eyes are green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Nimble was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic, Secretive, Mundane. Bonds: Job. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Nimble In the Morning, Male Tabaxi Sorcerer 1
Medium (6'2") Tabaxi, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Nature +3, Perception +5
Senses Passive Perception 15
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 400 sp. Rock crystal (20 gp). 1 Masterwork Common Melee.


Social Check DCs


Fargrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he sports brown clothing, slightly heavier than average wear. His deerstalker hat is riddled with cuts and holes. He has green eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Fargrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Fargrim's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Revenge.

Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Mentor. Occupation: Layabout

Voice: Speaks with lips pursed

Attributes [hide]

Fargrim Dankil, Male Dwarf Sorcerer 4
Medium (4'0") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)13 (+1) 8 (-1)8 (-1)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Silent Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her brown fur is unkempt and raggedy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Silent was born the youngest of three triplets. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Marry her sister to traveling adventurers; and an old rival family wants her found

Ideals: Entrepeneur, Justice. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Silent Wind, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Chaotic Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)16 (+3) 12 (+1)18 (+4)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Infernal, Draconic, Giant
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1100 sp.


Social Check DCs


Bolhild Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'9", this woman wears tattered old clothes. Her blonde hair is wavy and long. Her eyes, though not visible through her cowl, are amber.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Sold as a small child to a brothel owner, Bolhild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg

Ideals: Athletic, Opinionated. Flaws: Ugly, PTSD. Bonds: Mentor. Occupation: Barber

Voice: Pronounces O like U

Attributes [hide]

Bolhild Trueanvil, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Emerald In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to cover his moderate length brown fur. His eyes are a pleasant copper.

Personality: Overbrimming with self-confidence, Emerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: When he was but 5 years old his parents immigrated from the west. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Bonds: Nature, Immigrant, Criminal record. Occupation: Dilettante

Voice: Slurs words

Attributes [hide]

Emerald In the Storm, Male Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs


Varis Ryoma, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He likes to wear yellow tank tops with white pants. His moppish blonde hair is in a traditional bowl cut. He has several tiny ruby earrings on each ear.

Personality: He speaks before he thinks and is too direct. He does not trust anyone and sleeps with one eye open.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Impulsive, Insomniac. Bonds: Rich, Adventurer. Occupation: Architect

Voice: Speaks with a cold

Attributes [hide]

Varis Ryoma, Male Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)9 (-1) 11 (+0)10 (+0)
Skills Religion +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp.


Social Check DCs


Ûshbaka Morley, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a fancy white suit. His hair is always cut to a buzz. His eyes are brown.

Personality: Stoic and calm, he prefers to meditate than take action. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Nature, Adventurer. Occupation: Tanner

Voice: Australian accent

Attributes [hide]

Ûshbaka Morley, Male Half-Orc Sorcerer 1
Medium (6'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)13 (+1) 9 (-1)8 (-1)
Skills Insight +1, Intimidation +1
Senses Passive Perception 9
Languages Common, Orc, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Eye agate (10 gp).


Social Check DCs


Arumawann Timbers, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is white. He is very pretty but has cold, dead eyes.

Personality: Arumawann hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Arumawann was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Secretive, PTSD. Bonds: Attractive, Nature, Rich. Occupation: Sailor

Voice: Speaks with back of mouth

Attributes [hide]

Arumawann Timbers, Male Gnome Sorcerer 2
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)5 (-3) 12 (+1)16 (+3)
Skills Survival +3
Senses Passive Perception 11
Languages Gnome
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 sp. 1 Half-Plate.


Social Check DCs

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