Nemeia Blame, Female Tiefling [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She is physically well-built. She wears her chestnut hair up. She wears large thick round spectacles.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She also is a firm believer in the womanly ideal.
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nemeia took refuge in the large cave and found the beat up scythe and armor she uses now. She left for the east, certain she would find work there.
Motivation: Wants to have a good time and be beloved; and she would like to get married and retire
Ideals: Optimist. Flaws: Impulsive. Bonds: Nature, Immigrant, Has a crush. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp. Tiger eye turquoise (9 gp). 1 Silk rope.
Akta Gluttony, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She prefers to wear flannel. She wears her brown hair up. She has a dull look in her gold eyes.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Akta is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Akta was born the youngest of three triplets. While studying, she fell in love. They married and had a daughter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is not mentally stable, and does not behave rationally; and sabotage a competitor
Flaws: Sensitive, Insane. Bonds: Family, In love, Job. Occupation: Armorer
Voice: American accent
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 3 | 0 | 0 |
Possessions: 5000 sp. 1 Minor magic item.
Korfel Berevan, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He likes to wear tan tank tops with brown pants. His blonde hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He left for the east, certain he would find work there.
Motivation: His relatives are trying to arrange a marriage; and he desires power and/or immortality
Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling, Terran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
Falkrunn Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a brown collared shirt and black skirt. She accessorizes with a green scarf around the waist and a strap diagonally across her shirt. Her silver hair is unkempt and raggedy. Her blue unseeing eyes seem to look past you.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is a font of random trivia from the lore and stories she has discovered
History: Born in the south her family was never financially stable. A freak accident while working with her Barber mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and find a way to reverse the transformation of her brother
Ideals: Logical. Flaws: Ugly, Disease, Sensitive. Bonds: Poor. Occupation: Sculptor
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Infernal, Gnome
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1900 sp.
Mardred Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed morningstar, just in case. She wears a colorful flower in her blonde hair. Her eyes are a pleasant gray.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a small toy that she constantly fidgets with.
History: She was born in the east, but her parents moved at a very young age to the south. Her father was a mechanic, and taught her how to fix just about anything. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and wants to work out more often
Ideals: Joker, Persistence. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 280 gp.
Susannah Wallace, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears grey leather gloves, a grey jacket, and tight pants. She wears her hair in dreadlocks. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: Susannah wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: When she was but 7 years old her parents immigrated from the south. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Since then, she has sought to make the best of life.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Disciplined, Optimist, Gifted. Bonds: Immigrant, Adventurer. Occupation: Merchant
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. A roughly beaten golden orb (80 gp).
Faral Harris, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow tunic with red highlights, and long blue pants that bunch up around her shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. With wild golden hair. She is very pretty but has cold, dead eyes.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born in the west to a Seamstress, Faral learned a great deal about her mother's area of expertise. Brilliant and gifted she never wanted to apply herself. She has been saving her money to try and buy her brother's freedom.
Motivation: Find a way to reverse the transformation of her brother.
Ideals: Gifted. Flaws: Cynical. Bonds: Attractive, Family, Job. Occupation: Seamstress
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. 1 Masterwork Uncommon Weapon.
Jillian Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She wears an entirely red suit with violet socks and a vest with buckled shoes. She has a hunchback. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant blue.
Personality: She has a massive crush on the younger sibling of the Sage who has hired her part-time. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a Assassin, her father struggled to pay the bills. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She wants to meet her childhood hero.
Flaws: Ugly. Bonds: Has a crush, Adventurer, Poor, Guardian. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Draconic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Art Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'0" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He wears a colorful flower in his white fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Art liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Terran, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
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